The read-only WebGLRenderingContext.drawingBufferWidth
property represents the actual width of the current drawing buffer. It should match the width
attribute of the <canvas>
element associated with this context, but might differ if the implementation is not able to provide the requested width.
gl.drawingBufferWidth;
Given this <canvas>
element:
<canvas id="canvas"></canvas>
You can get the width of the drawing buffer with the following lines:
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); gl.drawingBufferWidth; // 300
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'WebGLRenderingContext.drawingBufferWidth' in that specification. | Recommendation | Initial definition. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | Yes | 25 | Yes | Yes | 11 | 12 | 8.1 |
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawingBufferWidth