The WebGLRenderingContext.enable()
method of the WebGL API enables specific WebGL capabilities for this context.
void gl.enable(cap);
cap
GLenum
specifying which WebGL capability to enable. Possible values:Constant | Description |
---|---|
gl.BLEND | Activates blending of the computed fragment color values. See WebGLRenderingContext.blendFunc() . |
gl.CULL_FACE | Activates culling of polygons. See WebGLRenderingContext.cullFace() . |
gl.DEPTH_TEST | Activates depth comparisons and updates to the depth buffer. See WebGLRenderingContext.depthFunc() . |
gl.DITHER | Activates dithering of color components before they get written to the color buffer. |
gl.POLYGON_OFFSET_FILL | Activates adding an offset to depth values of polygon's fragments. See WebGLRenderingContext.polygonOffset() . |
gl.SAMPLE_ALPHA_TO_COVERAGE | Activates the computation of a temporary coverage value determined by the alpha value. |
gl.SAMPLE_COVERAGE | Activates ANDing the fragment's coverage with the temporary coverage value. See WebGLRenderingContext.sampleCoverage() . |
gl.SCISSOR_TEST | Activates the scissor test that discards fragments that are outside of the scissor rectangle. See WebGLRenderingContext.scissor() . |
gl.STENCIL_TEST | Activates stencil testing and updates to the stencil buffer. See WebGLRenderingContext.stencilFunc() . |
Constant | Description |
---|---|
gl.RASTERIZER_DISCARD | Primitives are discarded immediately before the rasterization stage, but after the optional transform feedback stage. gl.clear() commands are ignored. |
None.
gl.enable(gl.DITHER);
To check if a capability is enabled, use the WebGLRenderingContext.isEnabled()
method:
gl.isEnabled(gl.DITHER); // true
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'enable' in that specification. | Recommendation | Initial definition for WebGL. |
OpenGL ES 2.0 The definition of 'glEnable' in that specification. | Standard | Man page of the OpenGL ES 2.0 API. |
OpenGL ES 3.0 The definition of 'glEnable' in that specification. | Standard | Man page of the OpenGL ES 3.0 API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | Yes | 25 | Yes | Yes | 11 | 12 | 8.1 |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/enable