The WebGLRenderingContext.getAttachedShaders()
method of the WebGL API returns a list of WebGLShader
objects attached to a WebGLProgram
.
sequence<WebGLShader> gl.getAttachedShaders(program);
WebGLProgram
object to get attached shaders for.An Array
of WebGLShader
objects that are attached to the given WebGLProgram
.
var program = gl.createProgram(); // Attach pre-existing shaders gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.getAttachedShaders(program);
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'getAttachedShaders' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glGetAttachedShaders' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | Yes | 25 | Yes | Yes | 11 | 12 | 8.1 |
WebGLRenderingContext.createShader()
WebGLRenderingContext.isShader()
WebGLRenderingContext.deleteShader()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getAttachedShaders