The WebGLRenderingContext.getShaderInfoLog returns the information log for the specified WebGLShader
object. It contains warnings, debugging and compile information.
gl.getShaderInfoLog(shader);
WebGLShader
to query.A DOMString
that contains diagnostic messages, warning messages, and other information about the last compile operation. When a WebGLShader
object is initially created, its information log will be a string of length 0.
/* load shader source code. */ gl.shaderSource(shader, shaderCode); /* compile shader source code. */ gl.compileShader(shader); var error = gl.getShaderInfoLog(shader); if (error.length > 0) { throw error; }
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'getShaderInfoLog' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glGetShaderInfoLog' in that specification. | Standard | Man page of the OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | Yes | 25 | Yes | Yes | 11 | 12 | 8.1 |
WebGLRenderingContext.getShaderParameter()
– used with gl.COMPILE_STATUS
to check for a failed compile.WebGLRenderingContext.getError()
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getShaderInfoLog