The WebGLRenderingContext.isBuffer()
method of the WebGL API returns true
if the passed WebGLBuffer
is valid and false
otherwise.
GLboolean gl.isBuffer(buffer);
WebGLBuffer
to check.A GLboolean
indicating whether or not the buffer is valid.
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var buffer = gl.createBuffer(); gl.isBuffer(buffer);
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'isBuffer' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glIsBuffer' in that specification. | Standard | Man page of the OpenGL API. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | Yes | 25 | Yes | Yes | 11 | 12 | 8.1 |
WebGLRenderingContext.bindBuffer()
WebGLRenderingContext.createBuffer()
WebGLRenderingContext.deleteBuffer()
WebGLFramebuffer
, WebGLRenderbuffer
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/isBuffer