The read-only WebGLShaderPrecisionFormat.precision
property returns the number of bits of precision that can be represented.
For integer formats this value is always 0.
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).precision; // 23 gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).precision; // 0
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'WebGLShaderPrecisionFormat.precision' in that specification. | Recommendation | Initial definition. |
No compatibility data found. Please contribute data for "api.WebGLShaderPrecisionFormat.precision" (depth: 1) to the MDN compatibility data repository.
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision