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WebGLShaderPrecisionFormat.rangeMin

The read-only WebGLShaderPrecisionFormat.rangeMin property returns the base 2 log of the absolute value of the minimum value that can be represented.

Examples

var canvas = document.getElementById('canvas'); 
var gl = canvas.getContext('webgl');

gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).rangeMin; // 127
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).rangeMin; // 24

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'WebGLShaderPrecisionFormat.rangeMin' in that specification.
Recommendation Initial definition.

Browser compatibility

No compatibility data found. Please contribute data for "api.WebGLShaderPrecisionFormat.rangeMin" (depth: 1) to the MDN compatibility data repository.

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin