The WebGLTexture interface is part of the WebGL API and represents an opaque texture object providing storage and state for texturing operations.
The WebGLTexture
object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLTexture
objects, the following methods of the WebGLRenderingContext
are useful:
WebGLRenderingContext.bindTexture()
WebGLRenderingContext.createTexture()
WebGLRenderingContext.deleteTexture()
WebGLRenderingContext.isTexture()
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var texture = gl.createTexture();
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'WebGLTexture' in that specification. | Recommendation | Initial definition. |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
Available in workers | No | No | 441 | No | No | No |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | Yes | 25 | Yes | Yes | 11 | 12 | 8.1 |
Available in workers | No | No | No | No | No | No | No |
1. From version 44: this feature is behind the gfx.offscreencanvas.enabled
preference (needs to be set to true
). To change preferences in Firefox, visit about:config.
WebGLRenderingContext.bindTexture()
WebGLRenderingContext.createTexture()
WebGLRenderingContext.deleteTexture()
WebGLRenderingContext.isTexture()
WebGLRenderingContext.compressedTexImage2D()
WebGLRenderingContext.compressedTexSubImage2D()
WebGLRenderingContext.copyTexImage2D()
WebGLRenderingContext.copyTexSubImage2D()
WebGLRenderingContext.generateMipmap()
WebGLRenderingContext.getTexParameter()
WebGLRenderingContext.texImage2D()
WebGLRenderingContext.texSubImage2D()
WebGLRenderingContext.texParameterf()
WebGLRenderingContext.texParameteri()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLTexture