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WebGLVertexArrayObject

The WebGLVertexArrayObject interface is part of the WebGL 2 API, represents vertex array objects (VAOs) pointing to vertex array data, and provides names for different sets of vertex data.

When working with WebGLVertexArrayObject objects, the following methods are useful:

WebGL 1: The OES_vertex_array_object extension allows you to use vertex array objects in a WebGL 1 context.

Examples

var vao = gl.createVertexArray();
gl.bindVertexArray(vao);

// ...
// calls to bindBuffer or vertexAttribPointer 
// which will be "recorded" in the VAO
// ...

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'WebGLVertexArrayObject' in that specification.
Editor's Draft Initial definition.

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 56 No 51 No 43 No
Feature Android webview Chrome for Android Edge mobile Firefox for Android IE mobile Opera Android iOS Safari
Basic support 58 58 No 51 No 43 No

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLVertexArrayObject