Very short identifier names like e
, x
, _t
or very long ones like hashGeneratorResultOutputContainerObject
can make code harder to read and potentially less maintainable. To prevent this, one may enforce a minimum and/or maximum identifier length.
var x = 5; // too short; difficult to understand its purpose without context
This rule enforces a minimum and/or maximum identifier length convention.
Examples of incorrect code for this rule with the default options:
/*eslint id-length: "error"*/ // default is minimum 2-chars ({ "min": 2 }) /*eslint-env es6*/ var x = 5; obj.e = document.body; var foo = function (e) { }; try { dangerousStuff(); } catch (e) { // ignore as many do } var myObj = { a: 1 }; (a) => { a * a }; class x { } class Foo { x() {} } function foo(...x) { } var { x } = {}; var { x: a} = {}; var { a: [x]} = {}; ({ prop: obj.x }) = {};
Examples of correct code for this rule with the default options:
/*eslint id-length: "error"*/ // default is minimum 2-chars ({ "min": 2 }) /*eslint-env es6*/ var num = 5; function _f() { return 42; } function _func() { return 42; } obj.el = document.body; var foo = function (evt) { /* do stuff */ }; try { dangerousStuff(); } catch (error) { // ignore as many do } var myObj = { apple: 1 }; (num) => { num * num }; function foo(num = 0) { } class MyClass { } class Foo { method() {} } function foo(...args) { } var { prop } = {}; var { prop: a } = {}; var { prop: [x] } = {}; ({ prop: obj.longName }) = {}; var data = { "x": 1 }; // excused because of quotes data["y"] = 3; // excused because of calculated property access
This rule has a shorthand integer option for the "min"
object property.
Examples of incorrect code for this rule with a minimum of 4:
/*eslint id-length: ["error", 4]*/ /*eslint-env es6*/ var val = 5; obj.e = document.body; function (e) { }; try { dangerousStuff(); } catch (e) { // ignore as many do } var myObj = { a: 1 }; (val) => { val * val }; class x { } class Foo { x() {} } function foo(...x) { } var { x } = {}; var { x: a} = {}; var { a: [x]} = {}; ({ prop: obj.x }) = {};
Examples of correct code for this rule with a minimum of 4:
/*eslint id-length: ["error", 4]*/ /*eslint-env es6*/ var value = 5; function func() { return 42; } obj.element = document.body; var foo = function (event) { /* do stuff */ }; try { dangerousStuff(); } catch (error) { // ignore as many do } var myObj = { apple: 1 }; (value) => { value * value }; function foobar(value = 0) { } class MyClass { } class Foobar { method() {} } function foobar(...args) { } var { prop } = {}; var { prop: a } = {}; var { prop: [x] } = {}; ({ prop: obj.name }) = {}; var data = { "x": 1 }; // excused because of quotes data["y"] = 3; // excused because of calculated property access
This rule has an object option:
"min"
(default: 2) enforces a minimum identifier length"max"
(default: Infinity) enforces a maximum identifier length"properties": always
(default) enforces identifier length convention for property names"properties": never
ignores identifier length convention for property names"exceptions"
allows an array of specified identifier namesExamples of incorrect code for this rule with the { "min": 4 }
option:
/*eslint id-length: ["error", { "min": 4 }]*/ /*eslint-env es6*/ var val = 5; obj.e = document.body; function (e) { }; try { dangerousStuff(); } catch (e) { // ignore as many do } var myObj = { a: 1 }; (val) => { val * val }; class x { } class Foo { x() {} } function foo(...x) { } var { x } = {}; var { x: a} = {}; var { a: [x]} = {}; ({ prop: obj.x }) = {};
Examples of correct code for this rule with the { "min": 4 }
option:
/*eslint id-length: ["error", { "min": 4 }]*/ /*eslint-env es6*/ var value = 5; function func() { return 42; } obj.element = document.body; var foo = function (event) { /* do stuff */ }; try { dangerousStuff(); } catch (error) { // ignore as many do } var myObj = { apple: 1 }; (value) => { value * value }; function foobar(value = 0) { } class MyClass { } class Foobar { method() {} } function foobar(...args) { } var { prop } = {}; var { prop: a } = {}; var { prop: [x] } = {}; ({ prop: obj.name }) = {}; var data = { "x": 1 }; // excused because of quotes data["y"] = 3; // excused because of calculated property access
Examples of incorrect code for this rule with the { "max": 10 }
option:
/*eslint id-length: ["error", { "max": 10 }]*/ /*eslint-env es6*/ var reallyLongVarName = 5; function reallyLongFuncName() { return 42; } obj.reallyLongPropName = document.body; var foo = function (reallyLongArgName) { /* do stuff */ }; try { dangerousStuff(); } catch (reallyLongErrorName) { // ignore as many do } (reallyLongArgName) => { return !reallyLongArgName; };
Examples of correct code for this rule with the { "max": 10 }
option:
/*eslint id-length: ["error", { "max": 10 }]*/ /*eslint-env es6*/ var varName = 5; function funcName() { return 42; } obj.propName = document.body; var foo = function (arg) { /* do stuff */ }; try { dangerousStuff(); } catch (error) { // ignore as many do } (arg) => { return !arg; };
Examples of correct code for this rule with the { "properties": "never" }
option:
/*eslint id-length: ["error", { "properties": "never" }]*/ /*eslint-env es6*/ var myObj = { a: 1 }; ({ a: obj.x.y.z }) = {}; ({ prop: obj.i }) = {};
Examples of additional correct code for this rule with the { "exceptions": ["x"] }
option:
/*eslint id-length: ["error", { "exceptions": ["x"] }]*/ /*eslint-env es6*/ var x = 5; function x() { return 42; } obj.x = document.body; var foo = function (x) { /* do stuff */ }; try { dangerousStuff(); } catch (x) { // ignore as many do } (x) => { return x * x; };
This rule was introduced in ESLint 1.0.0.
© JS Foundation and other contributors
Licensed under the MIT License.
https://eslint.org/docs/rules/id-length