Variables in a loop condition often are modified in the loop. If not, it’s possibly a mistake.
while (node) { doSomething(node); }
while (node) { doSomething(node); node = node.parent; }
This rule finds references which are inside of loop conditions, then checks the variables of those references are modified in the loop.
If a reference is inside of a binary expression or a ternary expression, this rule checks the result of the expression instead. If a reference is inside of a dynamic expression (e.g. CallExpression
, YieldExpression
, …), this rule ignores it.
Examples of incorrect code for this rule:
while (node) { doSomething(node); } node = other; for (var j = 0; j < items.length; ++i) { doSomething(items[j]); } while (node !== root) { doSomething(node); }
Examples of correct code for this rule:
while (node) { doSomething(node); node = node.parent; } for (var j = 0; j < items.length; ++j) { doSomething(items[j]); } // OK, the result of this binary expression is changed in this loop. while (node !== root) { doSomething(node); node = node.parent; } // OK, the result of this ternary expression is changed in this loop. while (node ? A : B) { doSomething(node); node = node.parent; } // A property might be a getter which has side effect... // Or "doSomething" can modify "obj.foo". while (obj.foo) { doSomething(obj); } // A function call can return various values. while (check(obj)) { doSomething(obj); }
If you don’t want to notified about references inside of loop conditions, then it’s safe to disable this rule.
This rule was introduced in ESLint 2.0.0-alpha-2.
© JS Foundation and other contributors
Licensed under the MIT License.
https://eslint.org/docs/rules/no-unmodified-loop-condition