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/Haxe JavaScript

AudioBufferSourceNode

package js.html.audio

extends AudioNodeEventTarget

Available on js

The AudioBufferSourceNode interface represents an audio source consisting of in-memory audio data, stored in an AudioBuffer. It is an AudioNode that acts as an audio source.

Documentation AudioBufferSourceNode by Mozilla Contributors, licensed under CC-BY-SA 2.5.

See:

Variables

buffer:AudioBuffer

Is an AudioBuffer that defines the audio asset to be played, or when set to the value null, defines a single channel of silence.

read only detune:AudioParam

Is a AudioParam representing detuning of oscillation in cents. Its default value is 0.

loop:Bool

Is a Boolean attribute indicating if the audio asset must be replayed when the end of the AudioBuffer is reached. Its default value is false.

loopEnd:Float

Is a double value indicating, in seconds, where in the AudioBuffer the replay of the play must stop (and eventually loop again). Its default value is 0.

loopStart:Float

Is a double value indicating, in seconds, where in the AudioBuffer the restart of the play must happen. Its default value is 0.

onended:Function

Is an EventHandler containing the callback associated with the ended_(Web_Audio) event.

read only playbackRate:AudioParam

Is an a-rate AudioParam that defines the speed factor at which the audio asset will be played. Since no pitch correction is applied on the output, this can be used to change the pitch of the sample.

Methods

start (when:Float = 0.0, grainOffset:Float = 0.0, ?grainDuration:Float):Void

Throws:

null DOMError

stop (when:Float = 0.0):Void

Throws:

null DOMError

© 2005–2016 Haxe Foundation
Licensed under a MIT license.
http://api.haxe.org/js/html/audio/AudioBufferSourceNode.html