The Math.round()
function returns the value of a number rounded to the nearest integer.
Math.round(x)
x
The value of the given number rounded to the nearest integer.
If the fractional portion of the argument is greater than 0.5, the argument is rounded to the integer with the next higher absolute value. If it is less than 0.5, the argument is rounded to the integer with the lower absolute value. If the fractional portion is exactly 0.5, the argument is rounded to the next integer in the direction of +∞. Note that this differs from many languages' round()
functions, which often round this case to the next integer away from zero, instead (giving a different result in the case of negative numbers with a fractional part of exactly 0.5).
Because round()
is a static method of Math
, you always use it as Math.round()
, rather than as a method of a Math
object you created (Math
has no constructor).
Math.round( 20.49); // 20 Math.round( 20.5); // 21 Math.round( 42 ); // 42 Math.round(-20.5); // -20 Math.round(-20.51); // -21
// Closure (function() { /** * Decimal adjustment of a number. * * @param {String} type The type of adjustment. * @param {Number} value The number. * @param {Integer} exp The exponent (the 10 logarithm of the adjustment base). * @returns {Number} The adjusted value. */ function decimalAdjust(type, value, exp) { // If the exp is undefined or zero... if (typeof exp === 'undefined' || +exp === 0) { return Math[type](value); } value = +value; exp = +exp; // If the value is not a number or the exp is not an integer... if (value === null || isNaN(value) || !(typeof exp === 'number' && exp % 1 === 0)) { return NaN; } // If the value is negative... if (value < 0) { return -decimalAdjust(type, -value, exp); } // Shift value = value.toString().split('e'); value = Math[type](+(value[0] + 'e' + (value[1] ? (+value[1] - exp) : -exp))); // Shift back value = value.toString().split('e'); return +(value[0] + 'e' + (value[1] ? (+value[1] + exp) : exp)); } // Decimal round if (!Math.round10) { Math.round10 = function(value, exp) { return decimalAdjust('round', value, exp); }; } // Decimal floor if (!Math.floor10) { Math.floor10 = function(value, exp) { return decimalAdjust('floor', value, exp); }; } // Decimal ceil if (!Math.ceil10) { Math.ceil10 = function(value, exp) { return decimalAdjust('ceil', value, exp); }; } })(); // Round Math.round10(55.55, -1); // 55.6 Math.round10(55.549, -1); // 55.5 Math.round10(55, 1); // 60 Math.round10(54.9, 1); // 50 Math.round10(-55.55, -1); // -55.6 Math.round10(-55.551, -1); // -55.6 Math.round10(-55, 1); // -60 Math.round10(-55.1, 1); // -60 Math.round10(1.005, -2); // 1.01 -- compare this with Math.round(1.005*100)/100 above Math.round10(-1.005, -2); // -1.01 // Floor Math.floor10(55.59, -1); // 55.5 Math.floor10(59, 1); // 50 Math.floor10(-55.51, -1); // -55.5 Math.floor10(-51, 1); // -50 // Ceil Math.ceil10(55.51, -1); // 55.6 Math.ceil10(51, 1); // 60 Math.ceil10(-55.59, -1); // -55.6 Math.ceil10(-59, 1); // -60
The code below can be used to add your own version of Math.round to your own namespace which takes a precision parameter. Unlike Decimal rounding in the example above, this performs no conversion to and from strings, and the precision parameter works same way as PHP and Excel whereby a positive 1 would round to 1 decimal place and -1 would round to the tens.
var myNamespace = {}; myNamespace.round = function(number, precision) { var factor = Math.pow(10, precision); var tempNumber = number * factor; var roundedTempNumber = Math.round(tempNumber); return roundedTempNumber / factor; }; myNamespace.round(1234.5678, 1); // 1234.6 myNamespace.round(1234.5678, -1); // 1230
Specification | Status | Comment |
---|---|---|
ECMAScript 1st Edition (ECMA-262) | Standard | Initial definition. Implemented in JavaScript 1.0. |
ECMAScript 5.1 (ECMA-262) The definition of 'Math.round' in that specification. | Standard | |
ECMAScript 2015 (6th Edition, ECMA-262) The definition of 'Math.round' in that specification. | Standard | |
ECMAScript Latest Draft (ECMA-262) The definition of 'Math.round' in that specification. | Draft |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | Yes | Yes | Yes | Yes | Yes | Yes |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | Opera Android | iOS Safari | Samsung Internet |
---|---|---|---|---|---|---|---|
Basic support | Yes | Yes | Yes | Yes | Yes | Yes | ? |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/round