The Object.prototype
property represents the Object
prototype object.
Property attributes of Object.prototype
| |
---|---|
Writable | no |
Enumerable | no |
Configurable | no |
Nearly all objects in JavaScript are instances of Object
; a typical object inherits properties (including methods) from Object.prototype
, although these properties may be shadowed (a.k.a. overridden). However, an Object
may be deliberately created for which this is not true (e.g. by Object.create(null)
), or it may be altered so that this is no longer true (e.g. with Object.setPrototypeOf
).
Changes to the Object
prototype object are seen by all objects through prototype chaining, unless the properties and methods subject to those changes are overridden further along the prototype chain. This provides a very powerful although potentially dangerous mechanism to override or extend object behavior.
Object.prototype.constructor
Object.prototype.__proto__
Object.prototype.__noSuchMethod__
Object.prototype.__count__
Object.prototype.__parent__
Object.prototype.__defineGetter__()
Object.prototype.__defineSetter__()
Object.prototype.__lookupGetter__()
__defineGetter__()
method.Object.prototype.__lookupSetter__()
__defineSetter__()
method.Object.prototype.hasOwnProperty()
Object.prototype.isPrototypeOf()
Object.prototype.propertyIsEnumerable()
Object.prototype.toSource()
Object.prototype.toLocaleString()
toString()
.Object.prototype.toString()
Object.prototype.unwatch()
Object.prototype.valueOf()
Object.prototype.watch()
Object.prototype.eval()
When altering the behavior of existing Object.prototype methods, consider injecting code by wrapping your extension before or after the existing logic. For example, this (untested) code will pre-conditionally execute custom logic before the built-in logic or someone else's extension is executed.
When a function is called, the arguments to the call are held in the array-like "variable" arguments. For example, in the call "myFn(a, b, c)", the arguments within myFn's body will contain 3 array-like elements corresponding to (a, b, c). When modifying prototypes with hooks, simply pass this & the arguments (the call state) to the current behavior by calling apply() on the function. This pattern can be used for any prototype, such as Node.prototype, Function.prototype, etc.
var current = Object.prototype.valueOf; // Since my property "-prop-value" is cross-cutting and isn't always // on the same prototype chain, I want to modify Object.prototype: Object.prototype.valueOf = function() { if (this.hasOwnProperty('-prop-value')) { return this['-prop-value']; } else { // It doesn't look like one of my objects, so let's fall back on // the default behavior by reproducing the current behavior as best we can. // The apply behaves like "super" in some other languages. // Even though valueOf() doesn't take arguments, some other hook may. return current.apply(this, arguments); } }
Since JavaScript doesn't exactly have sub-class objects, prototype is a useful workaround to make a “base class” object of certain functions that act as objects. For example:
var Person = function(name) { this.name = name; this.canTalk = true; }; Person.prototype.greet = function() { if (this.canTalk) { console.log('Hi, I am ' + this.name); } }; var Employee = function(name, title) { Person.call(this, name); this.title = title; }; Employee.prototype = Object.create(Person.prototype); Employee.prototype.constructor = Employee; Employee.prototype.greet = function() { if (this.canTalk) { console.log('Hi, I am ' + this.name + ', the ' + this.title); } }; var Customer = function(name) { Person.call(this, name); }; Customer.prototype = Object.create(Person.prototype); Customer.prototype.constructor = Customer; var Mime = function(name) { Person.call(this, name); this.canTalk = false; }; Mime.prototype = Object.create(Person.prototype); Mime.prototype.constructor = Mime; var bob = new Employee('Bob', 'Builder'); var joe = new Customer('Joe'); var rg = new Employee('Red Green', 'Handyman'); var mike = new Customer('Mike'); var mime = new Mime('Mime'); bob.greet(); // Hi, I am Bob, the Builder joe.greet(); // Hi, I am Joe rg.greet(); // Hi, I am Red Green, the Handyman mike.greet(); // Hi, I am Mike mime.greet();
Specification | Status | Comment |
---|---|---|
ECMAScript 1st Edition (ECMA-262) | Standard | Initial definition. Implemented in JavaScript 1.0. |
ECMAScript 5.1 (ECMA-262) The definition of 'Object.prototype' in that specification. | Standard | |
ECMAScript 2015 (6th Edition, ECMA-262) The definition of 'Object.prototype' in that specification. | Standard | |
ECMAScript Latest Draft (ECMA-262) The definition of 'Object.prototype' in that specification. | Living Standard |
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | Yes | Yes | Yes | Yes | Yes | Yes |
Feature | Android webview | Chrome for Android | Edge mobile | Firefox for Android | IE mobile | Opera Android | iOS Safari |
---|---|---|---|---|---|---|---|
Basic support | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/prototype