Available since LÖVE 0.10.0
This enum is not supported in earlier versions.
Different ways alpha affects color blending. See BlendMode and the BlendMode Formulas for additional notes.
The "premultiplied" constant should generally be used when drawing a Canvas to the screen, because the RGB values of the Canvas' texture had previously been multiplied by its alpha values when drawing content to the Canvas itself.
The "alphamultiply" constant does not affect the "multiply" BlendMode. Similarly, the "screen" BlendMode's math is only correct if the "premultiplied" alpha mode is used and the alpha of drawn objects has already been multiplied with its RGB values previously (possibly inside a shader).
Several articles have been written about premultiplied alpha and when to use it:
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https://love2d.org/wiki/BlendAlphaMode