Available since LÖVE 0.9.2
This method is not supported in earlier versions.
Gets a list of all Contacts attached to the Body.
The list can change multiple times during a World:update call, so some collisions may be missed if the World collide callbacks are not used at all.
contacts = Body:getContactList( )
None.
table contacts
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Body:getContactList