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FrictionJoint

Available since LÖVE 0.8.0
This type is not supported in earlier versions.

A FrictionJoint applies friction to a body.

Constructors

love.physics.newFrictionJoint A FrictionJoint applies friction to a body. 0.8.0

Functions

FrictionJoint:getMaxForce Gets the maximum friction force in Newtons. 0.8.0
FrictionJoint:getMaxTorque Gets the maximum friction torque in Newton-meters. 0.8.0
FrictionJoint:setMaxForce Sets the maximum friction force in Newtons. 0.8.0
FrictionJoint:setMaxTorque Sets the maximum friction torque in Newton-meters. 0.8.0
Joint:destroy Explicitly destroys the Joint.
Joint:getAnchors Get the anchor points of the joint.
Joint:getBodies Gets the bodies that the Joint is attached to. 0.9.2
Joint:getCollideConnected Gets whether the connected Bodies collide.
Joint:getReactionForce Returns the reaction force on the second body.
Joint:getReactionTorque Returns the reaction torque on the second body.
Joint:getType Gets a string representing the type.
Joint:getUserData Returns the Lua value associated with this Joint. 0.9.2
Joint:isDestroyed Gets whether the Joint is destroyed. 0.9.2
Joint:setCollideConnected Sets whether the connected Bodies should collide with each other. 0.8.0
Joint:setUserData Associates a Lua value with the Joint. 0.9.2

Supertypes

See Also

© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/FrictionJoint