Available since LÖVE 0.9.0
It has been moved from love.joystick.isDown.
Checks if a button on the Joystick is pressed.
LÖVE 0.9.0 had a bug which required the button indices passed to Joystick:isDown to be 0-based instead of 1-based, for example button 1 would be 0 for this function. It was fixed in 0.9.1.
anyDown = Joystick:isDown( buttonN, ... )
number buttonN
boolean anyDown
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Joystick:isDown