Available since LÖVE 0.9.0
This function is not supported in earlier versions.
Checks if a virtual gamepad button on the Joystick is pressed. If the Joystick is not recognized as a Gamepad or isn't connected, then this function will always return false.
anyDown = Joystick:isGamepadDown( button1, button2, button3, ... )
GamepadButton buttonN
boolean anyDown
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Joystick:isGamepadDown