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love.audio

Provides an interface to output sound to the user's speakers.

Types

Source A Source represents audio you can play back.

Functions

love.audio.getDistanceModel Returns the distance attenuation model. 0.8.0
love.audio.getDopplerScale Gets the global scale factor for doppler effects. 0.9.2
love.audio.getNumSources Gets the current number of simultaneously playing sources. 0.9.0
love.audio.getOrientation Returns the orientation of the listener.
love.audio.getPosition Returns the position of the listener.
love.audio.getSourceCount Gets the current number of simultaneously playing sources. 0.9.0
love.audio.getVelocity Returns the velocity of the listener.
love.audio.getVolume Returns the master volume.
love.audio.newSource Creates a new Source from a file, SoundData, or Decoder.
love.audio.pause Pauses all audio.
love.audio.play Plays the specified Source.
love.audio.resume Resumes all audio.
love.audio.rewind Rewinds all playing audio.
love.audio.setDistanceModel Sets the distance attenuation model. 0.8.0
love.audio.setDopplerScale Sets a global scale factor for doppler effects. 0.9.2
love.audio.setOrientation Sets the orientation of the listener.
love.audio.setPosition Sets the position of the listener.
love.audio.setVelocity Sets the velocity of the listener.
love.audio.setVolume Sets the master volume.
love.audio.stop Stops currently played sources.

Enums

DistanceModel The different distance models. 0.8.0
SourceType Types of audio sources.
TimeUnit Units that represent time. 0.8.0

See Also

© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.audio