Available since LÖVE 0.9.0
This function is not supported in earlier versions.
Gets whether the game is in fused mode or not.
If a game is in fused mode, its save directory will be directly in the Appdata directory instead of Appdata/LOVE/. The game will also be able to load C Lua dynamic libraries which are located in the save directory.
A game is in fused mode if the source .love has been fused to the executable (see Game Distribution), or if "--fused" has been given as a command-line argument when starting the game.
fused = love.filesystem.isFused( )
None
boolean fused
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.filesystem.isFused