Available since LÖVE 0.9.0
This function is not supported in earlier versions.
Mounts a zip file or folder in the game's save directory for reading.
success = love.filesystem.mount( archive, mountpoint )
string archive
string mountpoint
boolean success
success = love.filesystem.mount( archive, mountpoint, appendToPath )
string archive
string mountpoint
boolean appendToPath (false)
boolean success
-- Assuming content.zip exists in the game's save directory and contains a file called 'myimage.png'. love.filesystem.mount("content.zip", "content") assert(love.filesystem.exists("content/myimage.png"))
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.filesystem.mount