Removed in LÖVE 0.10.0
It has been replaced by love.graphics.points.
Draws a point.
love.graphics.point( x, y )
Nothing.
The pixel grid is actually offset to the center of each pixel. So to get clean pixels drawn use 0.5 + integer increments.
Points are not affected by love.graphics.scale - their size is always in pixels.
Render a starfield
function love.load() local screen_width, screen_height = love.graphics.getDimensions() local max_stars = 100 -- how many stars we want stars = {} -- table which will hold our stars for i=1, max_stars do -- generate the coords of our stars local x = love.math.random(5, screen_width-5) -- generate a "random" number for the x coord of this star local y = love.math.random(5, screen_height-5) -- both coords are limited to the screen size, minus 5 pixels of padding stars[i] = {x, y} -- stick the values into the table end end function love.draw() for i, star in ipairs(stars) do -- loop through all of our stars love.graphics.point(star[1], star[2]) -- draw each point end end
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.graphics.point