Available since LÖVE 0.8.0 and removed in LÖVE 0.9.0
It has been renamed to love.graphics.setShader.
Sets or resets a PixelEffect as the current pixel effect. All drawing operations until the next love.graphics.setPixelEffect will be drawn using the PixelEffect object specified.
love.graphics.setPixelEffect( pixeleffect )
PixelEffect pixeleffect
Nothing.
Sets the current pixel shader to a specified PixelEffect. All drawing operations until the next love.graphics.setPixelEffect will be drawn using the PixelEffect object specified.
love.graphics.setPixelEffect( )
None.
Nothing.
Disables pixel effects, allowing unfiltered drawing operations.
function love.load() effect = love.graphics.newPixelEffect [[ extern number time; vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 pixel_coords) { return vec4((1.0+sin(time))/2.0, abs(cos(time)), abs(sin(time)), 1.0); } ]] end function love.draw() -- boring white love.graphics.setPixelEffect() love.graphics.rectangle('fill', 10,10,790,285) -- LOOK AT THE PRETTY COLORS! love.graphics.setPixelEffect(effect) love.graphics.rectangle('fill', 10,305,790,285) end local t = 0 function love.update(dt) t = t + dt effect:send("time", t) end
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.graphics.setPixelEffect