Translates the coordinate system in two dimensions.
When this function is called with two numbers, dx, and dy, all the following drawing operations take effect as if their x and y coordinates were x+dx and y+dy.
Scale and translate are not commutative operations, therefore, calling them in different orders will change the outcome.
This change lasts until love.draw() exits or else a love.graphics.pop reverts to a previous love.graphics.push.
Translating using whole numbers will prevent tearing/blurring of images and fonts draw after translating.
love.graphics.translate( dx, dy )
Nothing.
Translate down and to the right by 10 pixels. Remember, the translation is reset at the end of each love.draw.
function love.draw() love.graphics.translate(10, 10) love.graphics.print("Text", 5, 5) -- will effectively render at 15x15 end
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Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.graphics.translate