Callback function triggered when a keyboard key is released.
love.keyreleased( key )
KeyConstant key
Nothing.
Available since LÖVE 0.10.0
This variant is not supported in earlier versions.
love.keyreleased( key, scancode )
KeyConstant key
Scancode scancode
Nothing.
Scancodes are keyboard layout-independent, so the scancode "w" will be used if the key in the same place as the "w" key on an American keyboard is pressed, no matter what the key is labelled or what the user's operating system settings are.
Exit the game when the player releases the Escape key, using love.event.quit.
function love.keyreleased(key) if key == "escape" then love.event.quit() end end
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.keyreleased