Available since LÖVE 0.9.0
It has been renamed from love.mouse.setGrab.
Grabs the mouse and confines it to the window.
love.mouse.setGrabbed( grab )
boolean grab
Nothing.
Toggles whether the mouse is grabbed by pressing tab, with the help of love.mouse.isGrabbed.
function love.keypressed(key) if key == "tab" then local state = not love.mouse.isGrabbed() -- the opposite of whatever it currently is love.mouse.setGrabbed(state) end end
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.mouse.setGrabbed