Available since LÖVE 0.8.0
This function is not supported in earlier versions.
Creates a wheel joint.
joint = love.physics.newWheelJoint( body1, body2, x, y, ax, ay, collideConnected )
Body body1
Body body2
number x
number y
number ax
number ay
boolean collideConnected (false)
WheelJoint joint
joint = love.physics.newWheelJoint( body1, body2, x1, y1, x2, y2, ax, ay, collideConnected )
Body body1
Body body2
number x1
number y1
number x2
number y2
number ax
number ay
boolean collideConnected (false)
WheelJoint joint
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.physics.newWheelJoint