The main function, containing the main loop. A sensible default is used when left out.
love.run( )
None.
Nothing.
function love.run() if love.math then love.math.setRandomSeed(os.time()) end if love.load then love.load(arg) end -- We don't want the first frame's dt to include time taken by love.load. if love.timer then love.timer.step() end local dt = 0 -- Main loop time. while true do -- Process events. if love.event then love.event.pump() for name, a,b,c,d,e,f in love.event.poll() do if name == "quit" then if not love.quit or not love.quit() then return a end end love.handlers[name](a,b,c,d,e,f) end end -- Update dt, as we'll be passing it to update if love.timer then love.timer.step() dt = love.timer.getDelta() end -- Call update and draw if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled if love.graphics and love.graphics.isActive() then love.graphics.clear(love.graphics.getBackgroundColor()) love.graphics.origin() if love.draw then love.draw() end love.graphics.present() end if love.timer then love.timer.sleep(0.001) end end end
function love.run() if love.math then love.math.setRandomSeed(os.time()) for i=1,3 do love.math.random() end end if love.event then love.event.pump() end if love.load then love.load(arg) end -- We don't want the first frame's dt to include time taken by love.load. if love.timer then love.timer.step() end local dt = 0 -- Main loop time. while true do -- Process events. if love.event then love.event.pump() for e,a,b,c,d in love.event.poll() do if e == "quit" then if not love.quit or not love.quit() then if love.audio then love.audio.stop() end return end end love.handlers[e](a,b,c,d) end end -- Update dt, as we'll be passing it to update if love.timer then love.timer.step() dt = love.timer.getDelta() end -- Call update and draw if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled if love.window and love.graphics and love.window.isCreated() then love.graphics.clear() love.graphics.origin() if love.draw then love.draw() end love.graphics.present() end if love.timer then love.timer.sleep(0.001) end end end
function love.run() math.randomseed(os.time()) math.random() math.random() if love.load then love.load(arg) end local dt = 0 -- Main loop time. while true do -- Process events. if love.event then love.event.pump() for e,a,b,c,d in love.event.poll() do if e == "quit" then if not love.quit or not love.quit() then if love.audio then love.audio.stop() end return end end love.handlers[e](a,b,c,d) end end -- Update dt, as we'll be passing it to update if love.timer then love.timer.step() dt = love.timer.getDelta() end -- Call update and draw if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled if love.graphics then love.graphics.clear() if love.draw then love.draw() end end if love.timer then love.timer.sleep(0.001) end if love.graphics then love.graphics.present() end end end
function love.run() if love.load then love.load(arg) end local dt = 0 -- Main loop time. while true do if love.timer then love.timer.step() dt = love.timer.getDelta() end if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled if love.graphics then love.graphics.clear() if love.draw then love.draw() end end -- Process events. if love.event then for e,a,b,c in love.event.poll() do if e == "q" then if not love.quit or not love.quit() then if love.audio then love.audio.stop() end return end end love.handlers[e](a,b,c) end end if love.timer then love.timer.sleep(1) end if love.graphics then love.graphics.present() end end end
if love.timer then love.timer.sleep(0.001) end
It does a few useful things:
For more information see https://love2d.org/forums/viewtopic.php?f=4&t=76998.
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.run