Available since LÖVE 0.9.0
This function is not supported in earlier versions.
Removed in LÖVE 0.10.0
Use Mesh:setTexture instead.
0.9.0 (bug) Images are not released from memory automatically when nil-ing meshes. Call Mesh:setImage() to manually clear.
Sets the Image used when drawing the Mesh.
Mesh:setImage( image )
Image image
Nothing.
Mesh:setImage( )
None.
Nothing.
Disables any Image from being used when drawing the Mesh. Untextured meshes have a white color by default.
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Mesh:setImage