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Mesh:setImage

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Removed in LÖVE 0.10.0
Use Mesh:setTexture instead.


0.9.0 (bug) Images are not released from memory automatically when nil-ing meshes. Call Mesh:setImage() to manually clear.

Sets the Image used when drawing the Mesh.

Function

Synopsis

Mesh:setImage( image )

Arguments

Image image
The Image to texture the Mesh with when drawing.

Returns

Nothing.

Function

Synopsis

Mesh:setImage( )

Arguments

None.

Returns

Nothing.

Notes

Disables any Image from being used when drawing the Mesh. Untextured meshes have a white color by default.

See Also

© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Mesh:setImage