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ParticleSystem:isEmpty

Removed in LÖVE 0.9.0
Use ParticleSystem:getCount and ParticleSystem:getBufferSize.

Checks whether the particle system is empty of particles.

Function

Synopsis

empty = ParticleSystem:isEmpty( )

Arguments

None.

Returns

boolean empty
True if there are no live particles, false otherwise.

See Also


© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/ParticleSystem:isEmpty