Available since LÖVE 0.8.0
It has replaced ParticleSystem:setColor.
Sets a series of colors to apply to the particle sprite. The particle system will interpolate between each color evenly over the particle's lifetime.
Arguments can be passed in groups of four, representing the components of the desired RGBA value, or as tables of RGBA component values, with a default alpha value of 255 if only three values are given. At least one color must be specified. A maximum of eight may be used.
ParticleSystem:setColors( r1, g1, b1, a1, r2, g2, b2, a2, ..., r8, g8, b8, a8 )
number r1
number g1
number b1
number a1
number r2
number g2
number b2
number a2
number r8
number g8
number b8
number a8
Nothing.
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Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/ParticleSystem:setColors