Available since LÖVE 0.9.0
This function is not supported in earlier versions.
Sets the maximum number of sprites the SpriteBatch can hold. Existing sprites in the batch (up to the new maximum) will not be cleared when this function is called.
This function can be slow if it is called every frame, such as from love.update or love.draw.
SpriteBatch:setBufferSize( size )
number size
Nothing.
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Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/SpriteBatch:setBufferSize