Available since LÖVE 0.8.0
This method is not supported in earlier versions.
Removed in LÖVE 0.9.0
It has been merged into SpriteBatch:set.
Changes a sprite with a quad in the batch. This requires the identifier returned by add and addq.
SpriteBatch:setq( id, quad, x, y, r, sx, sy, ox, oy, kx, ky )
number id
Quad quad
number x
number y
number r (0)
number sx (1)
number sy (sx)
number ox (0)
number oy (0)
number kx (0)
number ky (0)
Nothing.
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/SpriteBatch:setq