Available since LÖVE 0.8.0
This method is not supported in earlier versions.
Returns if the world is updating its state.
This will return true inside the callbacks from World:setCallbacks.
locked = World:isLocked( )
None.
boolean locked
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/World:isLocked