The child_process
module provides the ability to spawn child processes in a manner that is similar, but not identical, to popen(3). This capability is primarily provided by the child_process.spawn()
function:
const spawn = require('child_process').spawn; const ls = spawn('ls', ['-lh', '/usr']); ls.stdout.on('data', (data) => { console.log(`stdout: ${data}`); }); ls.stderr.on('data', (data) => { console.log(`stderr: ${data}`); }); ls.on('close', (code) => { console.log(`child process exited with code ${code}`); });
By default, pipes for stdin
, stdout
and stderr
are established between the parent Node.js process and the spawned child. It is possible to stream data through these pipes in a non-blocking way. Note, however, that some programs use line-buffered I/O internally. While that does not affect Node.js, it can mean that data sent to the child process may not be immediately consumed.
The child_process.spawn()
method spawns the child process asynchronously, without blocking the Node.js event loop. The child_process.spawnSync()
function provides equivalent functionality in a synchronous manner that blocks the event loop until the spawned process either exits or is terminated.
For convenience, the child_process
module provides a handful of synchronous and asynchronous alternatives to child_process.spawn()
and child_process.spawnSync()
. Note that each of these alternatives are implemented on top of child_process.spawn()
or child_process.spawnSync()
.
child_process.exec()
: spawns a shell and runs a command within that shell, passing the stdout
and stderr
to a callback function when complete.child_process.execFile()
: similar to child_process.exec()
except that it spawns the command directly without first spawning a shell.child_process.fork()
: spawns a new Node.js process and invokes a specified module with an IPC communication channel established that allows sending messages between parent and child.child_process.execSync()
: a synchronous version of child_process.exec()
that will block the Node.js event loop.child_process.execFileSync()
: a synchronous version of child_process.execFile()
that will block the Node.js event loop.For certain use cases, such as automating shell scripts, the synchronous counterparts may be more convenient. In many cases, however, the synchronous methods can have significant impact on performance due to stalling the event loop while spawned processes complete.
The child_process.spawn()
, child_process.fork()
, child_process.exec()
, and child_process.execFile()
methods all follow the idiomatic asynchronous programming pattern typical of other Node.js APIs.
Each of the methods returns a ChildProcess
instance. These objects implement the Node.js EventEmitter
API, allowing the parent process to register listener functions that are called when certain events occur during the life cycle of the child process.
The child_process.exec()
and child_process.execFile()
methods additionally allow for an optional callback
function to be specified that is invoked when the child process terminates.
.bat
and .cmd
files on WindowsThe importance of the distinction between child_process.exec()
and child_process.execFile()
can vary based on platform. On Unix-type operating systems (Unix, Linux, macOS) child_process.execFile()
can be more efficient because it does not spawn a shell. On Windows, however, .bat
and .cmd
files are not executable on their own without a terminal, and therefore cannot be launched using child_process.execFile()
. When running on Windows, .bat
and .cmd
files can be invoked using child_process.spawn()
with the shell
option set, with child_process.exec()
, or by spawning cmd.exe
and passing the .bat
or .cmd
file as an argument (which is what the shell
option and child_process.exec()
do). In any case, if the script filename contains spaces it needs to be quoted.
// On Windows Only ... const spawn = require('child_process').spawn; const bat = spawn('cmd.exe', ['/c', 'my.bat']); bat.stdout.on('data', (data) => { console.log(data.toString()); }); bat.stderr.on('data', (data) => { console.log(data.toString()); }); bat.on('exit', (code) => { console.log(`Child exited with code ${code}`); });
// OR... const exec = require('child_process').exec; exec('my.bat', (err, stdout, stderr) => { if (err) { console.error(err); return; } console.log(stdout); }); // Script with spaces in the filename: const bat = spawn('"my script.cmd"', ['a', 'b'], { shell: true }); // or: exec('"my script.cmd" a b', (err, stdout, stderr) => { // ... });
command
<string> The command to run, with space-separated arguments.options
<Object>cwd
<string> Current working directory of the child process.env
<Object> Environment key-value pairs.encoding
<string> Default: 'utf8'
shell
<string> Shell to execute the command with. Default: '/bin/sh'
on UNIX, 'cmd.exe'
on Windows. The shell should understand the -c
switch on UNIX or /s /c
on Windows. On Windows, command line parsing should be compatible with cmd.exe
.timeout
<number> Default: 0
maxBuffer
<number> Largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killed. Default: 200*1024
killSignal
<string> | <integer> Default: 'SIGTERM'
uid
<number> Sets the user identity of the process (see setuid(2)).gid
<number> Sets the group identity of the process (see setgid(2)).callback
<Function> Called with the output when process terminates. Spawns a shell then executes the command
within that shell, buffering any generated output.
Note: Never pass unsanitised user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.
const exec = require('child_process').exec; exec('cat *.js bad_file | wc -l', (error, stdout, stderr) => { if (error) { console.error(`exec error: ${error}`); return; } console.log(`stdout: ${stdout}`); console.log(`stderr: ${stderr}`); });
If a callback
function is provided, it is called with the arguments (error, stdout, stderr)
. On success, error
will be null
. On error, error
will be an instance of Error
. The error.code
property will be the exit code of the child process while error.signal
will be set to the signal that terminated the process. Any exit code other than 0
is considered to be an error.
The stdout
and stderr
arguments passed to the callback will contain the stdout and stderr output of the child process. By default, Node.js will decode the output as UTF-8 and pass strings to the callback. The encoding
option can be used to specify the character encoding used to decode the stdout and stderr output. If encoding
is 'buffer'
, or an unrecognized character encoding, Buffer
objects will be passed to the callback instead.
The options
argument may be passed as the second argument to customize how the process is spawned. The default options are:
const defaults = { encoding: 'utf8', timeout: 0, maxBuffer: 200 * 1024, killSignal: 'SIGTERM', cwd: null, env: null };
If timeout
is greater than 0
, the parent will send the signal identified by the killSignal
property (the default is 'SIGTERM'
) if the child runs longer than timeout
milliseconds.
Note: Unlike the exec(3) POSIX system call, child_process.exec()
does not replace the existing process and uses a shell to execute the command.
file
<string> The name or path of the executable file to run.args
<string[]> List of string arguments.options
<Object>cwd
<string> Current working directory of the child process.env
<Object> Environment key-value pairs.encoding
<string> Default: 'utf8'
timeout
<number> Default: 0
maxBuffer
<number> Largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killed. Default:: 200*1024
killSignal
<string> | <integer> Default: 'SIGTERM'
uid
<number> Sets the user identity of the process (see setuid(2)).gid
<number> Sets the group identity of the process (see setgid(2)).callback
<Function> Called with the output when process terminates. The child_process.execFile()
function is similar to child_process.exec()
except that it does not spawn a shell. Rather, the specified executable file
is spawned directly as a new process making it slightly more efficient than child_process.exec()
.
The same options as child_process.exec()
are supported. Since a shell is not spawned, behaviors such as I/O redirection and file globbing are not supported.
const execFile = require('child_process').execFile; const child = execFile('node', ['--version'], (error, stdout, stderr) => { if (error) { throw error; } console.log(stdout); });
The stdout
and stderr
arguments passed to the callback will contain the stdout and stderr output of the child process. By default, Node.js will decode the output as UTF-8 and pass strings to the callback. The encoding
option can be used to specify the character encoding used to decode the stdout and stderr output. If encoding
is 'buffer'
, or an unrecognized character encoding, Buffer
objects will be passed to the callback instead.
modulePath
<string> The module to run in the child.args
<Array> List of string arguments.options
<Object>cwd
<string> Current working directory of the child process.env
<Object> Environment key-value pairs.execPath
<string> Executable used to create the child process.execArgv
<Array> List of string arguments passed to the executable. Default: process.execArgv
silent
<boolean> If true
, stdin, stdout, and stderr of the child will be piped to the parent, otherwise they will be inherited from the parent, see the 'pipe'
and 'inherit'
options for child_process.spawn()
's stdio
for more details. Default: false
stdio
<Array> Supports the array version of child_process.spawn()
's stdio
option. When this option is provided, it overrides silent
. The array must contain exactly one item with value 'ipc'
or an error will be thrown. For instance [0, 1, 2, 'ipc']
.uid
<number> Sets the user identity of the process (see setuid(2)).gid
<number> Sets the group identity of the process (see setgid(2)).The child_process.fork()
method is a special case of child_process.spawn()
used specifically to spawn new Node.js processes. Like child_process.spawn()
, a ChildProcess
object is returned. The returned ChildProcess
will have an additional communication channel built-in that allows messages to be passed back and forth between the parent and child. See subprocess.send()
for details.
It is important to keep in mind that spawned Node.js child processes are independent of the parent with exception of the IPC communication channel that is established between the two. Each process has its own memory, with their own V8 instances. Because of the additional resource allocations required, spawning a large number of child Node.js processes is not recommended.
By default, child_process.fork()
will spawn new Node.js instances using the process.execPath
of the parent process. The execPath
property in the options
object allows for an alternative execution path to be used.
Node.js processes launched with a custom execPath
will communicate with the parent process using the file descriptor (fd) identified using the environment variable NODE_CHANNEL_FD
on the child process. The input and output on this fd is expected to be line delimited JSON objects.
Note: Unlike the fork(2) POSIX system call, child_process.fork()
does not clone the current process.
Note: The shell
option available in child_process.spawn()
is not supported by child_process.fork()
and will be ignored if set.
command
<string> The command to run.args
<Array> List of string arguments.options
<Object>cwd
<string> Current working directory of the child process.env
<Object> Environment key-value pairs.argv0
<string> Explicitly set the value of argv[0]
sent to the child process. This will be set to command
if not specified.stdio
<Array> | <string> Child's stdio configuration (see options.stdio
).detached
<boolean> Prepare child to run independently of its parent process. Specific behavior depends on the platform, see options.detached
).uid
<number> Sets the user identity of the process (see setuid(2)).gid
<number> Sets the group identity of the process (see setgid(2)).shell
<boolean> | <string> If true
, runs command
inside of a shell. Uses '/bin/sh'
on UNIX, and 'cmd.exe'
on Windows. A different shell can be specified as a string. The shell should understand the -c
switch on UNIX, or /s /c
on Windows. Default: false
(no shell).The child_process.spawn()
method spawns a new process using the given command
, with command line arguments in args
. If omitted, args
defaults to an empty array.
Note: If the shell
option is enabled, do not pass unsanitised user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.
A third argument may be used to specify additional options, with these defaults:
const defaults = { cwd: undefined, env: process.env };
Use cwd
to specify the working directory from which the process is spawned. If not given, the default is to inherit the current working directory.
Use env
to specify environment variables that will be visible to the new process, the default is process.env
.
Example of running ls -lh /usr
, capturing stdout
, stderr
, and the exit code:
const spawn = require('child_process').spawn; const ls = spawn('ls', ['-lh', '/usr']); ls.stdout.on('data', (data) => { console.log(`stdout: ${data}`); }); ls.stderr.on('data', (data) => { console.log(`stderr: ${data}`); }); ls.on('close', (code) => { console.log(`child process exited with code ${code}`); });
Example: A very elaborate way to run ps ax | grep ssh
const spawn = require('child_process').spawn; const ps = spawn('ps', ['ax']); const grep = spawn('grep', ['ssh']); ps.stdout.on('data', (data) => { grep.stdin.write(data); }); ps.stderr.on('data', (data) => { console.log(`ps stderr: ${data}`); }); ps.on('close', (code) => { if (code !== 0) { console.log(`ps process exited with code ${code}`); } grep.stdin.end(); }); grep.stdout.on('data', (data) => { console.log(data.toString()); }); grep.stderr.on('data', (data) => { console.log(`grep stderr: ${data}`); }); grep.on('close', (code) => { if (code !== 0) { console.log(`grep process exited with code ${code}`); } });
Example of checking for failed spawn
:
const spawn = require('child_process').spawn; const subprocess = spawn('bad_command'); subprocess.on('error', (err) => { console.log('Failed to start subprocess.'); });
Note: Certain platforms (macOS, Linux) will use the value of argv[0]
for the process title while others (Windows, SunOS) will use command
.
Note: Node.js currently overwrites argv[0]
with process.execPath
on startup, so process.argv[0]
in a Node.js child process will not match the argv0
parameter passed to spawn
from the parent, retrieve it with the process.argv0
property instead.
On Windows, setting options.detached
to true
makes it possible for the child process to continue running after the parent exits. The child will have its own console window. Once enabled for a child process, it cannot be disabled.
On non-Windows platforms, if options.detached
is set to true
, the child process will be made the leader of a new process group and session. Note that child processes may continue running after the parent exits regardless of whether they are detached or not. See setsid(2) for more information.
By default, the parent will wait for the detached child to exit. To prevent the parent from waiting for a given subprocess
, use the subprocess.unref()
method. Doing so will cause the parent's event loop to not include the child in its reference count, allowing the parent to exit independently of the child, unless there is an established IPC channel between the child and parent.
When using the detached
option to start a long-running process, the process will not stay running in the background after the parent exits unless it is provided with a stdio
configuration that is not connected to the parent. If the parent's stdio
is inherited, the child will remain attached to the controlling terminal.
Example of a long-running process, by detaching and also ignoring its parent stdio
file descriptors, in order to ignore the parent's termination:
const spawn = require('child_process').spawn; const subprocess = spawn(process.argv[0], ['child_program.js'], { detached: true, stdio: 'ignore' }); subprocess.unref();
Alternatively one can redirect the child process' output into files:
const fs = require('fs'); const spawn = require('child_process').spawn; const out = fs.openSync('./out.log', 'a'); const err = fs.openSync('./out.log', 'a'); const subprocess = spawn('prg', [], { detached: true, stdio: [ 'ignore', out, err ] }); subprocess.unref();
The options.stdio
option is used to configure the pipes that are established between the parent and child process. By default, the child's stdin, stdout, and stderr are redirected to corresponding subprocess.stdin
, subprocess.stdout
, and subprocess.stderr
streams on the ChildProcess
object. This is equivalent to setting the options.stdio
equal to ['pipe', 'pipe', 'pipe']
.
For convenience, options.stdio
may be one of the following strings:
'pipe'
- equivalent to ['pipe', 'pipe', 'pipe']
(the default)'ignore'
- equivalent to ['ignore', 'ignore', 'ignore']
'inherit'
- equivalent to [process.stdin, process.stdout, process.stderr]
or [0,1,2]
Otherwise, the value of options.stdio
is an array where each index corresponds to an fd in the child. The fds 0, 1, and 2 correspond to stdin, stdout, and stderr, respectively. Additional fds can be specified to create additional pipes between the parent and child. The value is one of the following:
'pipe'
- Create a pipe between the child process and the parent process. The parent end of the pipe is exposed to the parent as a property on the child_process
object as subprocess.stdio[fd]
. Pipes created for fds 0 - 2 are also available as subprocess.stdin
, subprocess.stdout
and subprocess.stderr
, respectively.'ipc'
- Create an IPC channel for passing messages/file descriptors between parent and child. A ChildProcess
may have at most one IPC stdio file descriptor. Setting this option enables the subprocess.send()
method. If the child writes JSON messages to this file descriptor, the subprocess.on('message')
event handler will be triggered in the parent. If the child is a Node.js process, the presence of an IPC channel will enable process.send()
, process.disconnect()
, process.on('disconnect')
, and process.on('message')
within the child.'ignore'
- Instructs Node.js to ignore the fd in the child. While Node.js will always open fds 0 - 2 for the processes it spawns, setting the fd to 'ignore'
will cause Node.js to open /dev/null
and attach it to the child's fd.stdio
array. Note that the stream must have an underlying descriptor (file streams do not until the 'open'
event has occurred).null
, undefined
- Use default value. For stdio fds 0, 1 and 2 (in other words, stdin, stdout, and stderr) a pipe is created. For fd 3 and up, the default is 'ignore'
.Example:
const spawn = require('child_process').spawn; // Child will use parent's stdios spawn('prg', [], { stdio: 'inherit' }); // Spawn child sharing only stderr spawn('prg', [], { stdio: ['pipe', 'pipe', process.stderr] }); // Open an extra fd=4, to interact with programs presenting a // startd-style interface. spawn('prg', [], { stdio: ['pipe', null, null, null, 'pipe'] });
It is worth noting that when an IPC channel is established between the parent and child processes, and the child is a Node.js process, the child is launched with the IPC channel unreferenced (using unref()
) until the child registers an event handler for the process.on('disconnect')
event or the process.on('message')
event. This allows the child to exit normally without the process being held open by the open IPC channel.
See also: child_process.exec()
and child_process.fork()
The child_process.spawnSync()
, child_process.execSync()
, and child_process.execFileSync()
methods are synchronous and WILL block the Node.js event loop, pausing execution of any additional code until the spawned process exits.
Blocking calls like these are mostly useful for simplifying general purpose scripting tasks and for simplifying the loading/processing of application configuration at startup.
file
<string> The name or path of the executable file to run.args
<string[]> List of string arguments.options
<Object>cwd
<string> Current working directory of the child process.input
<string> | <Buffer> The value which will be passed as stdin to the spawned process.stdio[0]
stdio
<string> | <Array> Child's stdio configuration. Default: 'pipe'
stderr
by default will be output to the parent process' stderr unless stdio
is specifiedenv
<Object> Environment key-value pairs.uid
<number> Sets the user identity of the process (see setuid(2)).gid
<number> Sets the group identity of the process (see setgid(2)).timeout
<number> In milliseconds the maximum amount of time the process is allowed to run. Default: undefined
killSignal
<string> | <integer> The signal value to be used when the spawned process will be killed. Default: 'SIGTERM'
maxBuffer
<number> Largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killed.encoding
<string> The encoding used for all stdio inputs and outputs. Default: 'buffer'
The child_process.execFileSync()
method is generally identical to child_process.execFile()
with the exception that the method will not return until the child process has fully closed. When a timeout has been encountered and killSignal
is sent, the method won't return until the process has completely exited. Note that if the child process intercepts and handles the SIGTERM
signal and does not exit, the parent process will still wait until the child process has exited.
If the process times out, or has a non-zero exit code, this method will throw an Error
that will include the full result of the underlying child_process.spawnSync()
.
command
<string> The command to run.options
<Object>cwd
<string> Current working directory of the child process.input
<string> | <Buffer> The value which will be passed as stdin to the spawned process.stdio[0]
stdio
<string> | <Array> Child's stdio configuration. Default: 'pipe'
stderr
by default will be output to the parent process' stderr unless stdio
is specifiedenv
<Object> Environment key-value pairs.shell
<string> Shell to execute the command with. Default: '/bin/sh'
on UNIX, 'cmd.exe'
on Windows. The shell should understand the -c
switch on UNIX or /s /c
on Windows. On Windows, command line parsing should be compatible with cmd.exe
.uid
<number> Sets the user identity of the process. (see setuid(2)).gid
<number> Sets the group identity of the process. (see setgid(2)).timeout
<number> In milliseconds the maximum amount of time the process is allowed to run. Default: undefined
killSignal
<string> | <integer> The signal value to be used when the spawned process will be killed. Default: 'SIGTERM'
maxBuffer
<number> Largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killed.encoding
<string> The encoding used for all stdio inputs and outputs. Default: 'buffer'
The child_process.execSync()
method is generally identical to child_process.exec()
with the exception that the method will not return until the child process has fully closed. When a timeout has been encountered and killSignal
is sent, the method won't return until the process has completely exited. Note that if the child process intercepts and handles the SIGTERM
signal and doesn't exit, the parent process will wait until the child process has exited.
If the process times out, or has a non-zero exit code, this method will throw. The Error
object will contain the entire result from child_process.spawnSync()
Note: Never pass unsanitised user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.
command
<string> The command to run.args
<Array> List of string arguments.options
<Object>cwd
<string> Current working directory of the child process.input
<string> | <Buffer> The value which will be passed as stdin to the spawned processstdio[0]
.stdio
<string> | <Array> Child's stdio configuration.env
<Object> Environment key-value pairs.uid
<number> Sets the user identity of the process (see setuid(2)).gid
<number> Sets the group identity of the process (see setgid(2)).timeout
<number> In milliseconds the maximum amount of time the process is allowed to run. Default: undefined
killSignal
<string> | <integer> The signal value to be used when the spawned process will be killed. Default: 'SIGTERM'
maxBuffer
<number> Largest amount of data (in bytes) allowed on stdout or stderr - if exceeded child process is killed.encoding
<string> The encoding used for all stdio inputs and outputs. Default: 'buffer'
shell
<boolean> | <string> If true
, runs command
inside of a shell. Uses '/bin/sh'
on UNIX, and 'cmd.exe'
on Windows. A different shell can be specified as a string. The shell should understand the -c
switch on UNIX, or /s /c
on Windows. Default: to false
(no shell).pid
<number> Pid of the child process.output
<Array> Array of results from stdio output.stdout
<Buffer> | <string> The contents of output[1]
.stderr
<Buffer> | <string> The contents of output[2]
.status
<number> The exit code of the child process.signal
<string> The signal used to kill the child process.error
<Error> The error object if the child process failed or timed out.The child_process.spawnSync()
method is generally identical to child_process.spawn()
with the exception that the function will not return until the child process has fully closed. When a timeout has been encountered and killSignal
is sent, the method won't return until the process has completely exited. Note that if the process intercepts and handles the SIGTERM
signal and doesn't exit, the parent process will wait until the child process has exited.
Note: If the shell
option is enabled, do not pass unsanitised user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.
Instances of the ChildProcess
class are EventEmitters
that represent spawned child processes.
Instances of ChildProcess
are not intended to be created directly. Rather, use the child_process.spawn()
, child_process.exec()
, child_process.execFile()
, or child_process.fork()
methods to create instances of ChildProcess
.
code
<number> The exit code if the child exited on its own.signal
<string> The signal by which the child process was terminated.The 'close'
event is emitted when the stdio streams of a child process have been closed. This is distinct from the 'exit'
event, since multiple processes might share the same stdio streams.
The 'disconnect'
event is emitted after calling the subprocess.disconnect()
method in parent process or process.disconnect()
in child process. After disconnecting it is no longer possible to send or receive messages, and the subprocess.connected
property is false
.
err
<Error> The error.The 'error'
event is emitted whenever:
Note that the 'exit'
event may or may not fire after an error has occurred. If you are listening to both the 'exit'
and 'error'
events, it is important to guard against accidentally invoking handler functions multiple times.
See also subprocess.kill()
and subprocess.send()
.
code
<number> The exit code if the child exited on its own.signal
<string> The signal by which the child process was terminated.The 'exit'
event is emitted after the child process ends. If the process exited, code
is the final exit code of the process, otherwise null
. If the process terminated due to receipt of a signal, signal
is the string name of the signal, otherwise null
. One of the two will always be non-null.
Note that when the 'exit'
event is triggered, child process stdio streams might still be open.
Also, note that Node.js establishes signal handlers for SIGINT
and SIGTERM
and Node.js processes will not terminate immediately due to receipt of those signals. Rather, Node.js will perform a sequence of cleanup actions and then will re-raise the handled signal.
See waitpid(2).
message
<Object> A parsed JSON object or primitive value.sendHandle
<Handle> A net.Socket
or net.Server
object, or undefined.The 'message'
event is triggered when a child process uses process.send()
to send messages.
false
after subprocess.disconnect()
is called.The subprocess.connected
property indicates whether it is still possible to send and receive messages from a child process. When subprocess.connected
is false
, it is no longer possible to send or receive messages.
Closes the IPC channel between parent and child, allowing the child to exit gracefully once there are no other connections keeping it alive. After calling this method the subprocess.connected
and process.connected
properties in both the parent and child (respectively) will be set to false
, and it will be no longer possible to pass messages between the processes.
The 'disconnect'
event will be emitted when there are no messages in the process of being received. This will most often be triggered immediately after calling subprocess.disconnect()
.
Note that when the child process is a Node.js instance (e.g. spawned using child_process.fork()
), the process.disconnect()
method can be invoked within the child process to close the IPC channel as well.
signal
<string>
The subprocess.kill()
methods sends a signal to the child process. If no argument is given, the process will be sent the 'SIGTERM'
signal. See signal(7) for a list of available signals.
const spawn = require('child_process').spawn; const grep = spawn('grep', ['ssh']); grep.on('close', (code, signal) => { console.log( `child process terminated due to receipt of signal ${signal}`); }); // Send SIGHUP to process grep.kill('SIGHUP');
The ChildProcess
object may emit an 'error'
event if the signal cannot be delivered. Sending a signal to a child process that has already exited is not an error but may have unforeseen consequences. Specifically, if the process identifier (PID) has been reassigned to another process, the signal will be delivered to that process instead which can have unexpected results.
Note that while the function is called kill
, the signal delivered to the child process may not actually terminate the process.
See kill(2) for reference.
Also note: on Linux, child processes of child processes will not be terminated when attempting to kill their parent. This is likely to happen when running a new process in a shell or with use of the shell
option of ChildProcess
, such as in this example:
'use strict'; const spawn = require('child_process').spawn; const subprocess = spawn( 'sh', [ '-c', `node -e "setInterval(() => { console.log(process.pid, 'is alive') }, 500);"` ], { stdio: ['inherit', 'inherit', 'inherit'] } ); setTimeout(() => { subprocess.kill(); // does not terminate the node process in the shell }, 2000);
true
after subprocess.kill()
is used to successfully send a signal to the child process.The subprocess.killed
property indicates whether the child process successfully received a signal from subprocess.kill()
. The killed
property does not indicate that the child process has been terminated.
Returns the process identifier (PID) of the child process.
Example:
const spawn = require('child_process').spawn; const grep = spawn('grep', ['ssh']); console.log(`Spawned child pid: ${grep.pid}`); grep.stdin.end();
message
<Object>
sendHandle
<Handle>
options
<Object>
callback
<Function>
When an IPC channel has been established between the parent and child ( i.e. when using child_process.fork()
), the subprocess.send()
method can be used to send messages to the child process. When the child process is a Node.js instance, these messages can be received via the process.on('message')
event.
For example, in the parent script:
const cp = require('child_process'); const n = cp.fork(`${__dirname}/sub.js`); n.on('message', (m) => { console.log('PARENT got message:', m); }); n.send({ hello: 'world' });
And then the child script, 'sub.js'
might look like this:
process.on('message', (m) => { console.log('CHILD got message:', m); }); process.send({ foo: 'bar' });
Child Node.js processes will have a process.send()
method of their own that allows the child to send messages back to the parent.
There is a special case when sending a {cmd: 'NODE_foo'}
message. All messages containing a NODE_
prefix in its cmd
property are considered to be reserved for use within Node.js core and will not be emitted in the child's process.on('message')
event. Rather, such messages are emitted using the process.on('internalMessage')
event and are consumed internally by Node.js. Applications should avoid using such messages or listening for 'internalMessage'
events as it is subject to change without notice.
The optional sendHandle
argument that may be passed to subprocess.send()
is for passing a TCP server or socket object to the child process. The child will receive the object as the second argument passed to the callback function registered on the process.on('message')
event. Any data that is received and buffered in the socket will not be sent to the child.
The options
argument, if present, is an object used to parameterize the sending of certain types of handles. options
supports the following properties:
keepOpen
- A Boolean value that can be used when passing instances of net.Socket
. When true
, the socket is kept open in the sending process. Defaults to false
.The optional callback
is a function that is invoked after the message is sent but before the child may have received it. The function is called with a single argument: null
on success, or an Error
object on failure.
If no callback
function is provided and the message cannot be sent, an 'error'
event will be emitted by the ChildProcess
object. This can happen, for instance, when the child process has already exited.
subprocess.send()
will return false
if the channel has closed or when the backlog of unsent messages exceeds a threshold that makes it unwise to send more. Otherwise, the method returns true
. The callback
function can be used to implement flow control.
The sendHandle
argument can be used, for instance, to pass the handle of a TCP server object to the child process as illustrated in the example below:
const subprocess = require('child_process').fork('subprocess.js'); // Open up the server object and send the handle. const server = require('net').createServer(); server.on('connection', (socket) => { socket.end('handled by parent'); }); server.listen(1337, () => { subprocess.send('server', server); });
The child would then receive the server object as:
process.on('message', (m, server) => { if (m === 'server') { server.on('connection', (socket) => { socket.end('handled by child'); }); } });
Once the server is now shared between the parent and child, some connections can be handled by the parent and some by the child.
While the example above uses a server created using the net
module, dgram
module servers use exactly the same workflow with the exceptions of listening on a 'message'
event instead of 'connection'
and using server.bind()
instead of server.listen()
. This is, however, currently only supported on UNIX platforms.
Similarly, the sendHandler
argument can be used to pass the handle of a socket to the child process. The example below spawns two children that each handle connections with "normal" or "special" priority:
const { fork } = require('child_process'); const normal = fork('subprocess.js', ['normal']); const special = fork('subprocess.js', ['special']); // Open up the server and send sockets to child. Use pauseOnConnect to prevent // the sockets from being read before they are sent to the child process. const server = require('net').createServer({ pauseOnConnect: true }); server.on('connection', (socket) => { // If this is special priority if (socket.remoteAddress === '74.125.127.100') { special.send('socket', socket); return; } // This is normal priority normal.send('socket', socket); }); server.listen(1337);
The subprocess.js
would receive the socket handle as the second argument passed to the event callback function:
process.on('message', (m, socket) => { if (m === 'socket') { if (socket) { // Check that the client socket exists. // It is possible for the socket to be closed between the time it is // sent and the time it is received in the child process. socket.end(`Request handled with ${process.argv[2]} priority`); } } });
Once a socket has been passed to a child, the parent is no longer capable of tracking when the socket is destroyed. To indicate this, the .connections
property becomes null
. It is recommended not to use .maxConnections
when this occurs.
It is also recommended that any 'message'
handlers in the child process verify that socket
exists, as the connection may have been closed during the time it takes to send the connection to the child.
Note: this function uses JSON.stringify()
internally to serialize the message
.
A Readable Stream
that represents the child process's stderr
.
If the child was spawned with stdio[2]
set to anything other than 'pipe'
, then this will be null
.
subprocess.stderr
is an alias for subprocess.stdio[2]
. Both properties will refer to the same value.
A Writable Stream
that represents the child process's stdin
.
Note that if a child process waits to read all of its input, the child will not continue until this stream has been closed via end()
.
If the child was spawned with stdio[0]
set to anything other than 'pipe'
, then this will be null
.
subprocess.stdin
is an alias for subprocess.stdio[0]
. Both properties will refer to the same value.
A sparse array of pipes to the child process, corresponding with positions in the stdio
option passed to child_process.spawn()
that have been set to the value 'pipe'
. Note that subprocess.stdio[0]
, subprocess.stdio[1]
, and subprocess.stdio[2]
are also available as subprocess.stdin
, subprocess.stdout
, and subprocess.stderr
, respectively.
In the following example, only the child's fd 1
(stdout) is configured as a pipe, so only the parent's subprocess.stdio[1]
is a stream, all other values in the array are null
.
const assert = require('assert'); const fs = require('fs'); const child_process = require('child_process'); const subprocess = child_process.spawn('ls', { stdio: [ 0, // Use parent's stdin for child 'pipe', // Pipe child's stdout to parent fs.openSync('err.out', 'w') // Direct child's stderr to a file ] }); assert.strictEqual(subprocess.stdio[0], null); assert.strictEqual(subprocess.stdio[0], subprocess.stdin); assert(subprocess.stdout); assert.strictEqual(subprocess.stdio[1], subprocess.stdout); assert.strictEqual(subprocess.stdio[2], null); assert.strictEqual(subprocess.stdio[2], subprocess.stderr);
A Readable Stream
that represents the child process's stdout
.
If the child was spawned with stdio[1]
set to anything other than 'pipe'
, then this will be null
.
subprocess.stdout
is an alias for subprocess.stdio[1]
. Both properties will refer to the same value.
maxBuffer
and UnicodeThe maxBuffer
option specifies the largest number of bytes allowed on stdout
or stderr
. If this value is exceeded, then the child process is terminated. This impacts output that includes multibyte character encodings such as UTF-8 or UTF-16. For instance, console.log('中文测试')
will send 13 UTF-8 encoded bytes to stdout
although there are only 4 characters.
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https://nodejs.org/dist/latest-v6.x/docs/api/child_process.html