public final class GeneralPath extends Path2D.Float
The GeneralPath
class represents a geometric path constructed from straight lines, and quadratic and cubic (Bézier) curves. It can contain multiple subpaths.
GeneralPath
is a legacy final class which exactly implements the behavior of its superclass Path2D.Float
. Together with Path2D.Double
, the Path2D
classes provide full implementations of a general geometric path that support all of the functionality of the Shape
and PathIterator
interfaces with the ability to explicitly select different levels of internal coordinate precision.
Use Path2D.Float
(or this legacy GeneralPath
subclass) when dealing with data that can be represented and used with floating point precision. Use Path2D.Double
for data that requires the accuracy or range of double precision.
Path2D.Double, Path2D.Float
WIND_EVEN_ODD, WIND_NON_ZERO
public GeneralPath()
Constructs a new empty single precision GeneralPath
object with a default winding rule of Path2D.WIND_NON_ZERO
.
public GeneralPath(int rule)
Constructs a new GeneralPath
object with the specified winding rule to control operations that require the interior of the path to be defined.
rule
- the winding rulePath2D.WIND_EVEN_ODD
, Path2D.WIND_NON_ZERO
public GeneralPath(int rule, int initialCapacity)
Constructs a new GeneralPath
object with the specified winding rule and the specified initial capacity to store path coordinates. This number is an initial guess as to how many path segments will be added to the path, but the storage is expanded as needed to store whatever path segments are added.
rule
- the winding ruleinitialCapacity
- the estimate for the number of path segments in the pathPath2D.WIND_EVEN_ODD
, Path2D.WIND_NON_ZERO
public GeneralPath(Shape s)
Constructs a new GeneralPath
object from an arbitrary Shape
object. All of the initial geometry and the winding rule for this path are taken from the specified Shape
object.
s
- the specified Shape
objectappend, clone, curveTo, curveTo, getBounds2D, getPathIterator, lineTo, lineTo, moveTo, moveTo, quadTo, quadTo, transform
append, closePath, contains, contains, contains, contains, contains, contains, contains, contains, createTransformedShape, getBounds, getCurrentPoint, getPathIterator, getWindingRule, intersects, intersects, intersects, intersects, reset, setWindingRule
equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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