public class TexturePaint extends Object implements Paint
TexturePaint class provides a way to fill a
Shape with a texture that is specified as a
BufferedImage. The size of the
BufferedImage object should be small because the
BufferedImage data is copied by the
TexturePaint object. At construction time, the texture is anchored to the upper left corner of a
Rectangle2D that is specified in user space. Texture is computed for locations in the device space by conceptually replicating the specified
Rectangle2D infinitely in all directions in user space and mapping the
BufferedImage to each replicated
BITMASK, OPAQUE, TRANSLUCENT
public TexturePaint(BufferedImage txtr, Rectangle2D anchor)
BufferedImageobject with the texture used for painting
Rectangle2Din user space used to anchor and replicate the texture
public BufferedImage getImage()
BufferedImage texture used to fill the shapes.
public Rectangle2D getAnchorRect()
Returns a copy of the anchor rectangle which positions and sizes the textured image.
Rectangle2Dused to anchor and size this
public PaintContext createContext(ColorModel cm, Rectangle deviceBounds, Rectangle2D userBounds, AffineTransform xform, RenderingHints hints)
Creates and returns a
PaintContext used to generate a tiled image pattern. See the
specification of the method in the
Paint interface for information on null parameter handling.
cm- the preferred
ColorModelwhich represents the most convenient format for the caller to receive the pixel data, or
nullif there is no preference.
deviceBounds- the device space bounding box of the graphics primitive being rendered.
userBounds- the user space bounding box of the graphics primitive being rendered.
AffineTransformfrom user space into device space.
hints- the set of hints that the context object can use to choose between rendering alternatives.
PaintContextfor generating color patterns.
public int getTransparency()
Returns the transparency mode for this
TexturePaintas an integer value.
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