public class BasicProgressBarUI extends ProgressBarUI
A Basic L&F implementation of ProgressBarUI.
Modifier and Type | Class and Description |
---|---|
class |
BasicProgressBarUI.ChangeHandler This class should be treated as a "protected" inner class. |
protected JProgressBar progressBar
protected ChangeListener changeListener
protected Rectangle boxRect
Used to hold the location and size of the bouncing box (returned by getBox) to be painted.
public BasicProgressBarUI()
public static ComponentUI createUI(JComponent x)
public void installUI(JComponent c)
Description copied from class: ComponentUI
Configures the specified component appropriately for the look and feel. This method is invoked when the ComponentUI
instance is being installed as the UI delegate on the specified component. This method should completely configure the component for the look and feel, including the following:
LayoutManager
on the component if necessary. PropertyChangeListener
on the component in order to detect and respond to component property changes appropriately. installUI
in class ComponentUI
c
- the component where this UI delegate is being installedComponentUI.uninstallUI(javax.swing.JComponent)
, JComponent.setUI(javax.swing.plaf.ComponentUI)
, JComponent.updateUI()
public void uninstallUI(JComponent c)
Description copied from class: ComponentUI
Reverses configuration which was done on the specified component during installUI
. This method is invoked when this UIComponent
instance is being removed as the UI delegate for the specified component. This method should undo the configuration performed in installUI
, being careful to leave the JComponent
instance in a clean state (no extraneous listeners, look-and-feel-specific property objects, etc.). This should include the following:
uninstallUI
in class ComponentUI
c
- the component from which this UI delegate is being removed; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentsComponentUI.installUI(javax.swing.JComponent)
, JComponent.updateUI()
protected void installDefaults()
protected void uninstallDefaults()
protected void installListeners()
protected void startAnimationTimer()
Starts the animation thread, creating and initializing it if necessary. This method is invoked when an indeterminate progress bar should start animating. Reasons for this may include:
stopAnimationTimer()
protected void stopAnimationTimer()
Stops the animation thread. This method is invoked when the indeterminate animation should be stopped. Reasons for this may include:
startAnimationTimer()
protected void uninstallListeners()
Removes all listeners installed by this object.
public int getBaseline(JComponent c, int width, int height)
Returns the baseline.
getBaseline
in class ComponentUI
c
- JComponent
baseline is being requested forwidth
- the width to get the baseline forheight
- the height to get the baseline forNullPointerException
- if c
is null
IllegalArgumentException
- if width or height is < 0JComponent.getBaseline(int, int)
public Component.BaselineResizeBehavior getBaselineResizeBehavior(JComponent c)
Returns an enum indicating how the baseline of the component changes as the size changes.
getBaselineResizeBehavior
in class ComponentUI
c
- JComponent
to return baseline resize behavior forNullPointerException
- if c
is null
JComponent.getBaseline(int, int)
protected Dimension getPreferredInnerHorizontal()
protected Dimension getPreferredInnerVertical()
protected Color getSelectionForeground()
The "selectionForeground" is the color of the text when it is painted over a filled area of the progress bar.
protected Color getSelectionBackground()
The "selectionBackground" is the color of the text when it is painted over an unfilled area of the progress bar.
protected int getCellLength()
Returns the width (if HORIZONTAL) or height (if VERTICAL) of each of the individual cells/units to be rendered in the progress bar. However, for text rendering simplification and aesthetic considerations, this function will return 1 when the progress string is being rendered.
setCellLength(int)
, JProgressBar.isStringPainted()
protected void setCellLength(int cellLen)
protected int getCellSpacing()
Returns the spacing between each of the cells/units in the progress bar. However, for text rendering simplification and aesthetic considerations, this function will return 0 when the progress string is being rendered.
setCellSpacing(int)
, JProgressBar.isStringPainted()
protected void setCellSpacing(int cellSpace)
protected int getAmountFull(Insets b, int width, int height)
This determines the amount of the progress bar that should be filled based on the percent done gathered from the model. This is a common operation so it was abstracted out. It assumes that your progress bar is linear. That is, if you are making a circular progress indicator, you will want to override this method.
public void paint(Graphics g, JComponent c)
Delegates painting to one of two methods: paintDeterminate or paintIndeterminate.
paint
in class ComponentUI
g
- the Graphics
context in which to paintc
- the component being painted; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentsComponentUI.update(java.awt.Graphics, javax.swing.JComponent)
protected Rectangle getBox(Rectangle r)
Stores the position and size of the bouncing box that would be painted for the current animation index in r
and returns r
. Subclasses that add to the painting performed in this class's implementation of paintIndeterminate
-- to draw an outline around the bouncing box, for example -- can use this method to get the location of the bouncing box that was just painted. By overriding this method, you have complete control over the size and position of the bouncing box, without having to reimplement paintIndeterminate
.
r
- the Rectangle instance to be modified; may be null
null
if no box should be drawn; otherwise, returns the passed-in rectangle (if non-null) or a new rectanglesetAnimationIndex(int)
protected int getBoxLength(int availableLength, int otherDimension)
Returns the length of the "bouncing box" to be painted. This method is invoked by the default implementation of paintIndeterminate
to get the width (if the progress bar is horizontal) or height (if vertical) of the box. For example:
boxRect.width = getBoxLength(componentInnards.width, componentInnards.height);
availableLength
- the amount of space available for the bouncing box to move in; for a horizontal progress bar, for example, this should be the inside width of the progress bar (the component width minus borders)otherDimension
- for a horizontal progress bar, this should be the inside height of the progress bar; this value might be used to constrain or determine the return valueavailableLength
SwingUtilities.calculateInnerArea(javax.swing.JComponent, java.awt.Rectangle)
protected void paintIndeterminate(Graphics g, JComponent c)
All purpose paint method that should do the right thing for all linear bouncing-box progress bars. Override this if you are making another kind of progress bar.
paintDeterminate(java.awt.Graphics, javax.swing.JComponent)
protected void paintDeterminate(Graphics g, JComponent c)
All purpose paint method that should do the right thing for almost all linear, determinate progress bars. By setting a few values in the defaults table, things should work just fine to paint your progress bar. Naturally, override this if you are making a circular or semi-circular progress bar.
paintIndeterminate(java.awt.Graphics, javax.swing.JComponent)
protected void paintString(Graphics g, int x, int y, int width, int height, int amountFull, Insets b)
protected Point getStringPlacement(Graphics g, String progressString, int x, int y, int width, int height)
Designate the place where the progress string will be painted. This implementation places it at the center of the progress bar (in both x and y). Override this if you want to right, left, top, or bottom align the progress string or if you need to nudge it around for any reason.
public Dimension getPreferredSize(JComponent c)
Description copied from class: ComponentUI
Returns the specified component's preferred size appropriate for the look and feel. If null
is returned, the preferred size will be calculated by the component's layout manager instead (this is the preferred approach for any component with a specific layout manager installed). The default implementation of this method returns null
.
getPreferredSize
in class ComponentUI
c
- the component whose preferred size is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentsJComponent.getPreferredSize()
, LayoutManager.preferredLayoutSize(java.awt.Container)
public Dimension getMinimumSize(JComponent c)
The Minimum size for this component is 10. The rationale here is that there should be at least one pixel per 10 percent.
getMinimumSize
in class ComponentUI
c
- the component whose minimum size is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentsDimension
object or null
JComponent.getMinimumSize()
, LayoutManager.minimumLayoutSize(java.awt.Container)
, ComponentUI.getPreferredSize(javax.swing.JComponent)
public Dimension getMaximumSize(JComponent c)
Description copied from class: ComponentUI
Returns the specified component's maximum size appropriate for the look and feel. If null
is returned, the maximum size will be calculated by the component's layout manager instead (this is the preferred approach for any component with a specific layout manager installed). The default implementation of this method invokes getPreferredSize
and returns that value.
getMaximumSize
in class ComponentUI
c
- the component whose maximum size is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentsDimension
object or null
JComponent.getMaximumSize()
, LayoutManager2.maximumLayoutSize(java.awt.Container)
protected int getAnimationIndex()
Gets the index of the current animation frame.
protected final int getFrameCount()
Returns the number of frames for the complete animation loop used by an indeterminate JProgessBar. The progress chunk will go from one end to the other and back during the entire loop. This visual behavior may be changed by subclasses in other Look and Feels.
protected void setAnimationIndex(int newValue)
Sets the index of the current animation frame to the specified value and requests that the progress bar be repainted. Subclasses that don't use the default painting code might need to override this method to change the way that the repaint
method is invoked.
newValue
- the new animation index; no checking is performed on its valueincrementAnimationIndex()
protected void incrementAnimationIndex()
Sets the index of the current animation frame, to the next valid value, which results in the progress bar being repainted. The next valid value is, by default, the current animation index plus one. If the new value would be too large, this method sets the index to 0. Subclasses might need to override this method to ensure that the index does not go over the number of frames needed for the particular progress bar instance. This method is invoked by the default animation thread every X milliseconds, where X is specified by the "ProgressBar.repaintInterval" UI default.
setAnimationIndex(int)
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