public class MultiLookAndFeel extends LookAndFeel
A multiplexing look and feel that allows more than one UI to be associated with a component at the same time. The primary look and feel is called the default look and feel, and the other look and feels are called auxiliary.
For further information, see Using the Multiplexing Look and Feel.
Warning: Serialized objects of this class will not be compatible with future Swing releases. The current serialization support is appropriate for short term storage or RMI between applications running the same version of Swing. As of 1.4, support for long term storage of all JavaBeans™ has been added to the
java.beans package. Please see
public String getName()
Returns a string, suitable for use in menus, that identifies this look and feel.
public String getID()
Returns a string, suitable for use by applications/services, that identifies this look and feel.
public String getDescription()
Returns a one-line description of this look and feel.
public boolean isNativeLookAndFeel()
false; this look and feel is not native to any platform.
public boolean isSupportedLookAndFeel()
true; every platform permits this look and feel.
public UIDefaults getDefaults()
Creates, initializes, and returns the look and feel specific defaults. For this look and feel, the defaults consist solely of mappings of UI class IDs (such as "ButtonUI") to
ComponentUI class names (such as "javax.swing.plaf.multi.MultiButtonUI").
public static ComponentUI createUIs(ComponentUI mui, Vector uis, JComponent target)
ComponentUI objects required to present the
target component, placing the objects in the
uis vector and returning the
ComponentUI object that best represents the component's UI. This method finds the
ComponentUI objects by invoking
getDefaults().getUI(target) on each default and auxiliary look and feel currently in use. The first UI object this method adds to the
uis vector is for the default look and feel.
This method is invoked by the
createUI method of
ComponentUIobject that represents the complete UI for the
targetcomponent; this should be an instance of one of the
Vector; generally this is the
uisfield of the
target- a component whose UI is represented by
muiif the component has any auxiliary UI objects; otherwise, returns the UI object for the default look and feel or
nullif the default UI object couldn't be found
protected static ComponentUI uisToArray(Vector uis)
Creates an array, populates it with UI objects from the passed-in vector, and returns the array. If
uis is null, this method returns an array with zero elements. If
uis is an empty vector, this method returns
null. A run-time error occurs if any objects in the
uis vector are not of type
uis- a vector containing
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