public class MultiTextUI extends TextUI
A multiplexing UI used to combine TextUI
s.
This file was automatically generated by AutoMulti.
protected Vector uis
The vector containing the real UIs. This is populated in the call to createUI
, and can be obtained by calling the getUIs
method. The first element is guaranteed to be the real UI obtained from the default look and feel.
public MultiTextUI()
public ComponentUI[] getUIs()
Returns the list of UIs associated with this multiplexing UI. This allows processing of the UIs by an application aware of multiplexing UIs on components.
public String getToolTipText(JTextComponent a, Point b)
Invokes the getToolTipText
method on each UI handled by this object.
getToolTipText
in class TextUI
LookAndFeel
JTextComponent.getToolTipText(java.awt.event.MouseEvent)
public Rectangle modelToView(JTextComponent a, int b) throws BadLocationException
Invokes the modelToView
method on each UI handled by this object.
modelToView
in class TextUI
b
- the local location in the model to translate >= 0LookAndFeel
BadLocationException
- if the given position does not represent a valid location in the associated documentpublic Rectangle modelToView(JTextComponent a, int b, Position.Bias c) throws BadLocationException
Invokes the modelToView
method on each UI handled by this object.
modelToView
in class TextUI
b
- the local location in the model to translate >= 0LookAndFeel
BadLocationException
- if the given position does not represent a valid location in the associated documentpublic int viewToModel(JTextComponent a, Point b)
Invokes the viewToModel
method on each UI handled by this object.
viewToModel
in class TextUI
b
- the location in the view to translate. This should be in the same coordinate system as the mouse events.LookAndFeel
public int viewToModel(JTextComponent a, Point b, Position.Bias[] c)
Invokes the viewToModel
method on each UI handled by this object.
viewToModel
in class TextUI
b
- the location in the view to translate. This should be in the same coordinate system as the mouse events.c
- filled in by this method to indicate whether the point given is closer to the previous or the next character in the modelLookAndFeel
public int getNextVisualPositionFrom(JTextComponent a, int b, Position.Bias c, int d, Position.Bias[] e) throws BadLocationException
Invokes the getNextVisualPositionFrom
method on each UI handled by this object.
getNextVisualPositionFrom
in class TextUI
a
- the text component for which this UI is installedb
- the position to convert >= 0c
- the bias for the positiond
- the direction from the current position that can be thought of as the arrow keys typically found on a keyboard. This may be SwingConstants.WEST, SwingConstants.EAST, SwingConstants.NORTH, or SwingConstants.SOUTHe
- an array to contain the bias for the returned positionLookAndFeel
BadLocationException
public void damageRange(JTextComponent a, int b, int c)
Invokes the damageRange
method on each UI handled by this object.
damageRange
in class TextUI
b
- the beginning of the range >= 0c
- the end of the range >= p0public void damageRange(JTextComponent a, int b, int c, Position.Bias d, Position.Bias e)
Invokes the damageRange
method on each UI handled by this object.
damageRange
in class TextUI
b
- the beginning of the range >= 0c
- the end of the range >= p0public EditorKit getEditorKit(JTextComponent a)
Invokes the getEditorKit
method on each UI handled by this object.
getEditorKit
in class TextUI
LookAndFeel
public View getRootView(JTextComponent a)
Invokes the getRootView
method on each UI handled by this object.
getRootView
in class TextUI
LookAndFeel
public boolean contains(JComponent a, int b, int c)
Invokes the contains
method on each UI handled by this object.
contains
in class ComponentUI
a
- the component where the x,y location is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentsb
- the x coordinate of the pointc
- the y coordinate of the pointLookAndFeel
JComponent.contains(int, int)
, Component.contains(int, int)
public void update(Graphics a, JComponent b)
Invokes the update
method on each UI handled by this object.
update
in class ComponentUI
a
- the Graphics
context in which to paintb
- the component being painted; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentsComponentUI.paint(java.awt.Graphics, javax.swing.JComponent)
, JComponent.paintComponent(java.awt.Graphics)
public static ComponentUI createUI(JComponent a)
Returns a multiplexing UI instance if any of the auxiliary LookAndFeel
s supports this UI. Otherwise, just returns the UI object obtained from the default LookAndFeel
.
public void installUI(JComponent a)
Invokes the installUI
method on each UI handled by this object.
installUI
in class ComponentUI
a
- the component where this UI delegate is being installedComponentUI.uninstallUI(javax.swing.JComponent)
, JComponent.setUI(javax.swing.plaf.ComponentUI)
, JComponent.updateUI()
public void uninstallUI(JComponent a)
Invokes the uninstallUI
method on each UI handled by this object.
uninstallUI
in class ComponentUI
a
- the component from which this UI delegate is being removed; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentsComponentUI.installUI(javax.swing.JComponent)
, JComponent.updateUI()
public void paint(Graphics a, JComponent b)
Invokes the paint
method on each UI handled by this object.
paint
in class ComponentUI
a
- the Graphics
context in which to paintb
- the component being painted; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentsComponentUI.update(java.awt.Graphics, javax.swing.JComponent)
public Dimension getPreferredSize(JComponent a)
Invokes the getPreferredSize
method on each UI handled by this object.
getPreferredSize
in class ComponentUI
a
- the component whose preferred size is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentsLookAndFeel
JComponent.getPreferredSize()
, LayoutManager.preferredLayoutSize(java.awt.Container)
public Dimension getMinimumSize(JComponent a)
Invokes the getMinimumSize
method on each UI handled by this object.
getMinimumSize
in class ComponentUI
a
- the component whose minimum size is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentsLookAndFeel
JComponent.getMinimumSize()
, LayoutManager.minimumLayoutSize(java.awt.Container)
, ComponentUI.getPreferredSize(javax.swing.JComponent)
public Dimension getMaximumSize(JComponent a)
Invokes the getMaximumSize
method on each UI handled by this object.
getMaximumSize
in class ComponentUI
a
- the component whose maximum size is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentsLookAndFeel
JComponent.getMaximumSize()
, LayoutManager2.maximumLayoutSize(java.awt.Container)
public int getAccessibleChildrenCount(JComponent a)
Invokes the getAccessibleChildrenCount
method on each UI handled by this object.
getAccessibleChildrenCount
in class ComponentUI
LookAndFeel
ComponentUI.getAccessibleChild(javax.swing.JComponent, int)
public Accessible getAccessibleChild(JComponent a, int b)
Invokes the getAccessibleChild
method on each UI handled by this object.
getAccessibleChild
in class ComponentUI
b
- zero-based index of childLookAndFeel
ComponentUI.getAccessibleChildrenCount(javax.swing.JComponent)
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