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/OpenJDK 8 GUI

Class MultiTextUI

public class MultiTextUI
extends TextUI

A multiplexing UI used to combine TextUIs.

This file was automatically generated by AutoMulti.

Fields

uis

protected Vector uis

The vector containing the real UIs. This is populated in the call to createUI, and can be obtained by calling the getUIs method. The first element is guaranteed to be the real UI obtained from the default look and feel.

Constructors

MultiTextUI

public MultiTextUI()

Methods

getUIs

public ComponentUI[] getUIs()

Returns the list of UIs associated with this multiplexing UI. This allows processing of the UIs by an application aware of multiplexing UIs on components.

getToolTipText

public String getToolTipText(JTextComponent a,
                             Point b)

Invokes the getToolTipText method on each UI handled by this object.

Overrides:
getToolTipText in class TextUI
Returns:
the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
Since:
1.4
See Also:
JTextComponent.getToolTipText(java.awt.event.MouseEvent)

modelToView

public Rectangle modelToView(JTextComponent a,
                             int b)
                      throws BadLocationException

Invokes the modelToView method on each UI handled by this object.

Specified by:
modelToView in class TextUI
b - the local location in the model to translate >= 0
Returns:
the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
Throws:
BadLocationException - if the given position does not represent a valid location in the associated document

modelToView

public Rectangle modelToView(JTextComponent a,
                             int b,
                             Position.Bias c)
                      throws BadLocationException

Invokes the modelToView method on each UI handled by this object.

Specified by:
modelToView in class TextUI
b - the local location in the model to translate >= 0
Returns:
the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
Throws:
BadLocationException - if the given position does not represent a valid location in the associated document

viewToModel

public int viewToModel(JTextComponent a,
                       Point b)

Invokes the viewToModel method on each UI handled by this object.

Specified by:
viewToModel in class TextUI
b - the location in the view to translate. This should be in the same coordinate system as the mouse events.
Returns:
the value obtained from the first UI, which is the UI obtained from the default LookAndFeel

viewToModel

public int viewToModel(JTextComponent a,
                       Point b,
                       Position.Bias[] c)

Invokes the viewToModel method on each UI handled by this object.

Specified by:
viewToModel in class TextUI
b - the location in the view to translate. This should be in the same coordinate system as the mouse events.
c - filled in by this method to indicate whether the point given is closer to the previous or the next character in the model
Returns:
the value obtained from the first UI, which is the UI obtained from the default LookAndFeel

getNextVisualPositionFrom

public int getNextVisualPositionFrom(JTextComponent a,
                                     int b,
                                     Position.Bias c,
                                     int d,
                                     Position.Bias[] e)
                              throws BadLocationException

Invokes the getNextVisualPositionFrom method on each UI handled by this object.

Specified by:
getNextVisualPositionFrom in class TextUI
Parameters:
a - the text component for which this UI is installed
b - the position to convert >= 0
c - the bias for the position
d - the direction from the current position that can be thought of as the arrow keys typically found on a keyboard. This may be SwingConstants.WEST, SwingConstants.EAST, SwingConstants.NORTH, or SwingConstants.SOUTH
e - an array to contain the bias for the returned position
Returns:
the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
Throws:
BadLocationException

damageRange

public void damageRange(JTextComponent a,
                        int b,
                        int c)

Invokes the damageRange method on each UI handled by this object.

Specified by:
damageRange in class TextUI
b - the beginning of the range >= 0
c - the end of the range >= p0

damageRange

public void damageRange(JTextComponent a,
                        int b,
                        int c,
                        Position.Bias d,
                        Position.Bias e)

Invokes the damageRange method on each UI handled by this object.

Specified by:
damageRange in class TextUI
b - the beginning of the range >= 0
c - the end of the range >= p0

getEditorKit

public EditorKit getEditorKit(JTextComponent a)

Invokes the getEditorKit method on each UI handled by this object.

Specified by:
getEditorKit in class TextUI
Returns:
the value obtained from the first UI, which is the UI obtained from the default LookAndFeel

getRootView

public View getRootView(JTextComponent a)

Invokes the getRootView method on each UI handled by this object.

Specified by:
getRootView in class TextUI
Returns:
the value obtained from the first UI, which is the UI obtained from the default LookAndFeel

contains

public boolean contains(JComponent a,
                        int b,
                        int c)

Invokes the contains method on each UI handled by this object.

Overrides:
contains in class ComponentUI
Parameters:
a - the component where the x,y location is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple components
b - the x coordinate of the point
c - the y coordinate of the point
Returns:
the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
See Also:
JComponent.contains(int, int), Component.contains(int, int)

update

public void update(Graphics a,
                   JComponent b)

Invokes the update method on each UI handled by this object.

Overrides:
update in class ComponentUI
Parameters:
a - the Graphics context in which to paint
b - the component being painted; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple components
See Also:
ComponentUI.paint(java.awt.Graphics, javax.swing.JComponent), JComponent.paintComponent(java.awt.Graphics)

createUI

public static ComponentUI createUI(JComponent a)

Returns a multiplexing UI instance if any of the auxiliary LookAndFeels supports this UI. Otherwise, just returns the UI object obtained from the default LookAndFeel.

installUI

public void installUI(JComponent a)

Invokes the installUI method on each UI handled by this object.

Overrides:
installUI in class ComponentUI
Parameters:
a - the component where this UI delegate is being installed
See Also:
ComponentUI.uninstallUI(javax.swing.JComponent), JComponent.setUI(javax.swing.plaf.ComponentUI), JComponent.updateUI()

uninstallUI

public void uninstallUI(JComponent a)

Invokes the uninstallUI method on each UI handled by this object.

Overrides:
uninstallUI in class ComponentUI
Parameters:
a - the component from which this UI delegate is being removed; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple components
See Also:
ComponentUI.installUI(javax.swing.JComponent), JComponent.updateUI()

paint

public void paint(Graphics a,
                  JComponent b)

Invokes the paint method on each UI handled by this object.

Overrides:
paint in class ComponentUI
Parameters:
a - the Graphics context in which to paint
b - the component being painted; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple components
See Also:
ComponentUI.update(java.awt.Graphics, javax.swing.JComponent)

getPreferredSize

public Dimension getPreferredSize(JComponent a)

Invokes the getPreferredSize method on each UI handled by this object.

Overrides:
getPreferredSize in class ComponentUI
Parameters:
a - the component whose preferred size is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple components
Returns:
the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
See Also:
JComponent.getPreferredSize(), LayoutManager.preferredLayoutSize(java.awt.Container)

getMinimumSize

public Dimension getMinimumSize(JComponent a)

Invokes the getMinimumSize method on each UI handled by this object.

Overrides:
getMinimumSize in class ComponentUI
Parameters:
a - the component whose minimum size is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple components
Returns:
the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
See Also:
JComponent.getMinimumSize(), LayoutManager.minimumLayoutSize(java.awt.Container), ComponentUI.getPreferredSize(javax.swing.JComponent)

getMaximumSize

public Dimension getMaximumSize(JComponent a)

Invokes the getMaximumSize method on each UI handled by this object.

Overrides:
getMaximumSize in class ComponentUI
Parameters:
a - the component whose maximum size is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple components
Returns:
the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
See Also:
JComponent.getMaximumSize(), LayoutManager2.maximumLayoutSize(java.awt.Container)

getAccessibleChildrenCount

public int getAccessibleChildrenCount(JComponent a)

Invokes the getAccessibleChildrenCount method on each UI handled by this object.

Overrides:
getAccessibleChildrenCount in class ComponentUI
Returns:
the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
See Also:
ComponentUI.getAccessibleChild(javax.swing.JComponent, int)

getAccessibleChild

public Accessible getAccessibleChild(JComponent a,
                                     int b)

Invokes the getAccessibleChild method on each UI handled by this object.

Overrides:
getAccessibleChild in class ComponentUI
b - zero-based index of child
Returns:
the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
See Also:
ComponentUI.getAccessibleChildrenCount(javax.swing.JComponent)

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