Responsible for parsing sprite sheet and JSON data into the internal FrameData format that Phaser uses for animations.
Parse the JSON data and extract the animation frame data from it.
Name | Type | Description |
---|---|---|
game | Phaser.Game | A reference to the currently running game. |
json | object | The JSON data from the Texture Atlas. Must be in Array format. |
A FrameData object containing the parsed frames.
Parse the JSON data and extract the animation frame data from it.
Name | Type | Description |
---|---|---|
game | Phaser.Game | A reference to the currently running game. |
json | object | The JSON data from the Texture Atlas. Must be in JSON Hash format. |
A FrameData object containing the parsed frames.
Parse the JSON data and extract the animation frame data from it.
Name | Type | Description |
---|---|---|
game | Phaser.Game | A reference to the currently running game. |
json | object | The JSON data from the Texture Atlas. Must be in Pyxel JSON format. |
A FrameData object containing the parsed frames.
Parse a Sprite Sheet and extract the animation frame data from it.
Name | Type | Argument | Default | Description |
---|---|---|---|---|
game | Phaser.Game | A reference to the currently running game. | ||
key | string | Image | The Game.Cache asset key of the Sprite Sheet image or an actual HTML Image element. | ||
frameWidth | number | The fixed width of each frame of the animation. | ||
frameHeight | number | The fixed height of each frame of the animation. | ||
frameMax | number | <optional> | -1 | The total number of animation frames to extract from the Sprite Sheet. The default value of -1 means "extract all frames". |
margin | number | <optional> | 0 | If the frames have been drawn with a margin, specify the amount here. |
spacing | number | <optional> | 0 | If the frames have been drawn with spacing between them, specify the amount here. |
A FrameData object containing the parsed frames.
Parse the XML data and extract the animation frame data from it.
Name | Type | Description |
---|---|---|
game | Phaser.Game | A reference to the currently running game. |
xml | object | The XML data from the Texture Atlas. Must be in Starling XML format. |
A FrameData object containing the parsed frames.
© 2016 Richard Davey, Photon Storm Ltd.
Licensed under the MIT License.
http://phaser.io/docs/2.6.2/Phaser.AnimationParser.html