Class: Phaser.Physics.P2.DistanceConstraint


new DistanceConstraint(world, bodyA, bodyB, distance, localAnchorA, localAnchorB, maxForce)

A constraint that tries to keep the distance between two bodies constant.

Name Type Argument Default Description
world Phaser.Physics.P2

A reference to the P2 World.

bodyA p2.Body

First connected body.

bodyB p2.Body

Second connected body.

distance number

The distance to keep between the bodies.

localAnchorA Array <optional>

The anchor point for bodyA, defined locally in bodyA frame. Defaults to [0,0].

localAnchorB Array <optional>

The anchor point for bodyB, defined locally in bodyB frame. Defaults to [0,0].

maxForce object <optional>

Maximum force to apply.

Source code: physics/p2/DistanceConstraint.js (Line 20)

Public Properties

game : Phaser.Game

Local reference to game.

Source code: physics/p2/DistanceConstraint.js (Line 30)

world : Phaser.Physics.P2

Local reference to P2 World.

Source code: physics/p2/DistanceConstraint.js (Line 35)

© 2016 Richard Davey, Photon Storm Ltd.
Licensed under the MIT License.