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Class: Phaser.TimerEvent

Constructor

new TimerEvent(timer, delay, tick, repeatCount, loop, callback, callbackContext, arguments)

A TimerEvent is a single event that is processed by a Phaser.Timer.

It consists of a delay, which is a value in milliseconds after which the event will fire.
When the event fires it calls a specific callback with the specified arguments.

TimerEvents are removed by their parent timer once finished firing or repeating.

Use Phaser.Timer#add, Phaser.Timer#repeat, or Phaser.Timer#loop methods to create a new event.

Parameters
Name Type Description
timer Phaser.Timer

The Timer object that this TimerEvent belongs to.

delay number

The delay in ms at which this TimerEvent fires.

tick number

The tick is the next game clock time that this event will fire at.

repeatCount number

If this TimerEvent repeats it will do so this many times.

loop boolean

True if this TimerEvent loops, otherwise false.

callback function

The callback that will be called when the TimerEvent occurs.

callbackContext object

The context in which the callback will be called.

arguments Array.<any>

Additional arguments to be passed to the callback.

Source code: time/TimerEvent.js (Line 28)

Public Properties

args

Properties:
Name Type Description
arguments Array.<any>

Additional arguments to be passed to the callback.

Source code: time/TimerEvent.js (Line 70)

callback : Function

The callback that will be called when the TimerEvent occurs.

Source code: time/TimerEvent.js (Line 60)

callbackContext : Object

The context in which the callback will be called.

Source code: time/TimerEvent.js (Line 65)

delay : number

The delay in ms at which this TimerEvent fires.

Source code: time/TimerEvent.js (Line 40)

loop : boolean

True if this TimerEvent loops, otherwise false.

Source code: time/TimerEvent.js (Line 55)

<internal> pendingDelete : boolean

A flag that controls if the TimerEvent is pending deletion.

Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Source code: time/TimerEvent.js (Line 76)

repeatCount : number

If this TimerEvent repeats it will do so this many times.

Source code: time/TimerEvent.js (Line 50)

tick : number

The tick is the next game clock time that this event will fire at.

Source code: time/TimerEvent.js (Line 45)

<internal, readonly> timer : Phaser.Timer

The Timer object that this TimerEvent belongs to.

Internal:
  • This member is internal (protected) and may be modified or removed in the future.
Source code: time/TimerEvent.js (Line 35)

© 2016 Richard Davey, Photon Storm Ltd.
Licensed under the MIT License.
http://phaser.io/docs/2.6.2/Phaser.TimerEvent.html