#[lang = "bitand_assign"]
pub trait BitAndAssign<Rhs = Self> {
fn bitand_assign(&mut self, rhs: Rhs);
}
The bitwise AND assignment operator &=.
An implementation of BitAndAssign that lifts the &= operator to a wrapper around bool.
use std::ops::BitAndAssign;
#[derive(Debug, PartialEq)]
struct Scalar(bool);
impl BitAndAssign for Scalar {
// rhs is the "right-hand side" of the expression `a &= b`
fn bitand_assign(&mut self, rhs: Self) {
*self = Scalar(self.0 & rhs.0)
}
}
let mut scalar = Scalar(true);
scalar &= Scalar(true);
assert_eq!(scalar, Scalar(true));
let mut scalar = Scalar(true);
scalar &= Scalar(false);
assert_eq!(scalar, Scalar(false));
let mut scalar = Scalar(false);
scalar &= Scalar(true);
assert_eq!(scalar, Scalar(false));
let mut scalar = Scalar(false);
scalar &= Scalar(false);
assert_eq!(scalar, Scalar(false)); Here, the BitAndAssign trait is implemented for a wrapper around Vec<bool>.
use std::ops::BitAndAssign;
#[derive(Debug, PartialEq)]
struct BooleanVector(Vec<bool>);
impl BitAndAssign for BooleanVector {
// `rhs` is the "right-hand side" of the expression `a &= b`.
fn bitand_assign(&mut self, rhs: Self) {
assert_eq!(self.0.len(), rhs.0.len());
*self = BooleanVector(self.0
.iter()
.zip(rhs.0.iter())
.map(|(x, y)| *x && *y)
.collect());
}
}
let mut bv = BooleanVector(vec![true, true, false, false]);
bv &= BooleanVector(vec![true, false, true, false]);
let expected = BooleanVector(vec![true, false, false, false]);
assert_eq!(bv, expected); fn bitand_assign(&mut self, rhs: Rhs)Performs the &= operation.
impl BitAndAssign<Wrapping<i8>> for Wrapping<i8>
impl BitAndAssign<Wrapping<u128>> for Wrapping<u128>
impl<'a> BitAndAssign<&'a Wrapping<i128>> for Wrapping<i128>
impl BitAndAssign<Wrapping<i128>> for Wrapping<i128>
impl BitAndAssign<u8> for u8
impl<'a> BitAndAssign<&'a Wrapping<u128>> for Wrapping<u128>
impl<'a> BitAndAssign<&'a Wrapping<usize>> for Wrapping<usize>
impl BitAndAssign<Wrapping<u64>> for Wrapping<u64>
impl BitAndAssign<i8> for i8
impl<'a> BitAndAssign<&'a u32> for u32
impl BitAndAssign<i16> for i16
impl<'a> BitAndAssign<&'a Wrapping<i64>> for Wrapping<i64>
impl<'a> BitAndAssign<&'a usize> for usize
impl<'a> BitAndAssign<&'a Wrapping<u64>> for Wrapping<u64>
impl<'a> BitAndAssign<&'a isize> for isize
impl BitAndAssign<u64> for u64
impl<'a> BitAndAssign<&'a u16> for u16
impl BitAndAssign<i32> for i32
impl<'a> BitAndAssign<&'a i16> for i16
impl BitAndAssign<Wrapping<isize>> for Wrapping<isize>
impl BitAndAssign<bool> for bool
impl BitAndAssign<u32> for u32
impl<'a> BitAndAssign<&'a Wrapping<u16>> for Wrapping<u16>
impl BitAndAssign<Wrapping<u32>> for Wrapping<u32>
impl<'a> BitAndAssign<&'a i128> for i128
impl BitAndAssign<i64> for i64
impl<'a> BitAndAssign<&'a Wrapping<i16>> for Wrapping<i16>
impl BitAndAssign<Wrapping<i64>> for Wrapping<i64>
impl<'a> BitAndAssign<&'a u128> for u128
impl<'a> BitAndAssign<&'a u64> for u64
impl BitAndAssign<i128> for i128
impl BitAndAssign<u128> for u128
impl<'a> BitAndAssign<&'a Wrapping<isize>> for Wrapping<isize>
impl BitAndAssign<Wrapping<u8>> for Wrapping<u8>
impl BitAndAssign<Wrapping<i32>> for Wrapping<i32>
impl<'a> BitAndAssign<&'a Wrapping<u32>> for Wrapping<u32>
impl BitAndAssign<Wrapping<i16>> for Wrapping<i16>
impl BitAndAssign<usize> for usize
impl<'a> BitAndAssign<&'a i64> for i64
impl<'a> BitAndAssign<&'a i32> for i32
impl<'a> BitAndAssign<&'a bool> for bool
impl<'a> BitAndAssign<&'a i8> for i8
impl<'a> BitAndAssign<&'a u8> for u8
impl BitAndAssign<Wrapping<usize>> for Wrapping<usize>
impl BitAndAssign<isize> for isize
impl BitAndAssign<u16> for u16
impl<'a> BitAndAssign<&'a Wrapping<u8>> for Wrapping<u8>
impl<'a> BitAndAssign<&'a Wrapping<i8>> for Wrapping<i8>
impl<'a> BitAndAssign<&'a Wrapping<i32>> for Wrapping<i32>
impl BitAndAssign<Wrapping<u16>> for Wrapping<u16>
© 2010 The Rust Project Developers
Licensed under the Apache License, Version 2.0 or the MIT license, at your option.
https://doc.rust-lang.org/std/ops/trait.BitAndAssign.html