#[lang = "bitand_assign"] pub trait BitAndAssign<Rhs = Self> { fn bitand_assign(&mut self, rhs: Rhs); }
The bitwise AND assignment operator &=
.
An implementation of BitAndAssign
that lifts the &=
operator to a wrapper around bool
.
use std::ops::BitAndAssign; #[derive(Debug, PartialEq)] struct Scalar(bool); impl BitAndAssign for Scalar { // rhs is the "right-hand side" of the expression `a &= b` fn bitand_assign(&mut self, rhs: Self) { *self = Scalar(self.0 & rhs.0) } } let mut scalar = Scalar(true); scalar &= Scalar(true); assert_eq!(scalar, Scalar(true)); let mut scalar = Scalar(true); scalar &= Scalar(false); assert_eq!(scalar, Scalar(false)); let mut scalar = Scalar(false); scalar &= Scalar(true); assert_eq!(scalar, Scalar(false)); let mut scalar = Scalar(false); scalar &= Scalar(false); assert_eq!(scalar, Scalar(false));
Here, the BitAndAssign
trait is implemented for a wrapper around Vec<bool>
.
use std::ops::BitAndAssign; #[derive(Debug, PartialEq)] struct BooleanVector(Vec<bool>); impl BitAndAssign for BooleanVector { // `rhs` is the "right-hand side" of the expression `a &= b`. fn bitand_assign(&mut self, rhs: Self) { assert_eq!(self.0.len(), rhs.0.len()); *self = BooleanVector(self.0 .iter() .zip(rhs.0.iter()) .map(|(x, y)| *x && *y) .collect()); } } let mut bv = BooleanVector(vec![true, true, false, false]); bv &= BooleanVector(vec![true, false, true, false]); let expected = BooleanVector(vec![true, false, false, false]); assert_eq!(bv, expected);
fn bitand_assign(&mut self, rhs: Rhs)
Performs the &=
operation.
impl BitAndAssign<Wrapping<i8>> for Wrapping<i8>
impl BitAndAssign<Wrapping<u128>> for Wrapping<u128>
impl<'a> BitAndAssign<&'a Wrapping<i128>> for Wrapping<i128>
impl BitAndAssign<Wrapping<i128>> for Wrapping<i128>
impl BitAndAssign<u8> for u8
impl<'a> BitAndAssign<&'a Wrapping<u128>> for Wrapping<u128>
impl<'a> BitAndAssign<&'a Wrapping<usize>> for Wrapping<usize>
impl BitAndAssign<Wrapping<u64>> for Wrapping<u64>
impl BitAndAssign<i8> for i8
impl<'a> BitAndAssign<&'a u32> for u32
impl BitAndAssign<i16> for i16
impl<'a> BitAndAssign<&'a Wrapping<i64>> for Wrapping<i64>
impl<'a> BitAndAssign<&'a usize> for usize
impl<'a> BitAndAssign<&'a Wrapping<u64>> for Wrapping<u64>
impl<'a> BitAndAssign<&'a isize> for isize
impl BitAndAssign<u64> for u64
impl<'a> BitAndAssign<&'a u16> for u16
impl BitAndAssign<i32> for i32
impl<'a> BitAndAssign<&'a i16> for i16
impl BitAndAssign<Wrapping<isize>> for Wrapping<isize>
impl BitAndAssign<bool> for bool
impl BitAndAssign<u32> for u32
impl<'a> BitAndAssign<&'a Wrapping<u16>> for Wrapping<u16>
impl BitAndAssign<Wrapping<u32>> for Wrapping<u32>
impl<'a> BitAndAssign<&'a i128> for i128
impl BitAndAssign<i64> for i64
impl<'a> BitAndAssign<&'a Wrapping<i16>> for Wrapping<i16>
impl BitAndAssign<Wrapping<i64>> for Wrapping<i64>
impl<'a> BitAndAssign<&'a u128> for u128
impl<'a> BitAndAssign<&'a u64> for u64
impl BitAndAssign<i128> for i128
impl BitAndAssign<u128> for u128
impl<'a> BitAndAssign<&'a Wrapping<isize>> for Wrapping<isize>
impl BitAndAssign<Wrapping<u8>> for Wrapping<u8>
impl BitAndAssign<Wrapping<i32>> for Wrapping<i32>
impl<'a> BitAndAssign<&'a Wrapping<u32>> for Wrapping<u32>
impl BitAndAssign<Wrapping<i16>> for Wrapping<i16>
impl BitAndAssign<usize> for usize
impl<'a> BitAndAssign<&'a i64> for i64
impl<'a> BitAndAssign<&'a i32> for i32
impl<'a> BitAndAssign<&'a bool> for bool
impl<'a> BitAndAssign<&'a i8> for i8
impl<'a> BitAndAssign<&'a u8> for u8
impl BitAndAssign<Wrapping<usize>> for Wrapping<usize>
impl BitAndAssign<isize> for isize
impl BitAndAssign<u16> for u16
impl<'a> BitAndAssign<&'a Wrapping<u8>> for Wrapping<u8>
impl<'a> BitAndAssign<&'a Wrapping<i8>> for Wrapping<i8>
impl<'a> BitAndAssign<&'a Wrapping<i32>> for Wrapping<i32>
impl BitAndAssign<Wrapping<u16>> for Wrapping<u16>
© 2010 The Rust Project Developers
Licensed under the Apache License, Version 2.0 or the MIT license, at your option.
https://doc.rust-lang.org/std/ops/trait.BitAndAssign.html