#[lang = "div"] pub trait Div<RHS = Self> { type Output; fn div(self, rhs: RHS) -> Self::Output; }
The division operator /
.
Note that RHS
is Self
by default, but this is not mandatory.
Div
idable rational numbersuse std::ops::Div; // By the fundamental theorem of arithmetic, rational numbers in lowest // terms are unique. So, by keeping `Rational`s in reduced form, we can // derive `Eq` and `PartialEq`. #[derive(Debug, Eq, PartialEq)] struct Rational { nominator: usize, denominator: usize, } impl Rational { fn new(nominator: usize, denominator: usize) -> Self { if denominator == 0 { panic!("Zero is an invalid denominator!"); } // Reduce to lowest terms by dividing by the greatest common // divisor. let gcd = gcd(nominator, denominator); Rational { nominator: nominator / gcd, denominator: denominator / gcd, } } } impl Div for Rational { // The division of rational numbers is a closed operation. type Output = Self; fn div(self, rhs: Self) -> Self { if rhs.nominator == 0 { panic!("Cannot divide by zero-valued `Rational`!"); } let nominator = self.nominator * rhs.denominator; let denominator = self.denominator * rhs.nominator; Rational::new(nominator, denominator) } } // Euclid's two-thousand-year-old algorithm for finding the greatest common // divisor. fn gcd(x: usize, y: usize) -> usize { let mut x = x; let mut y = y; while y != 0 { let t = y; y = x % y; x = t; } x } assert_eq!(Rational::new(1, 2), Rational::new(2, 4)); assert_eq!(Rational::new(1, 2) / Rational::new(3, 4), Rational::new(2, 3));
use std::ops::Div; struct Scalar { value: f32 } #[derive(Debug, PartialEq)] struct Vector { value: Vec<f32> } impl Div<Scalar> for Vector { type Output = Vector; fn div(self, rhs: Scalar) -> Vector { Vector { value: self.value.iter().map(|v| v / rhs.value).collect() } } } let scalar = Scalar { value: 2f32 }; let vector = Vector { value: vec![2f32, 4f32, 6f32] }; assert_eq!(vector / scalar, Vector { value: vec![1f32, 2f32, 3f32] });
type Output
The resulting type after applying the /
operator.
impl<'a> Div<f32> for &'a f32 type Output = <f32 as Div<f32>>::Output;
impl<'a, 'b> Div<&'a Wrapping<u8>> for &'b Wrapping<u8> type Output = <Wrapping<u8> as Div<Wrapping<u8>>>::Output;
impl<'a> Div<Wrapping<usize>> for &'a Wrapping<usize> type Output = <Wrapping<usize> as Div<Wrapping<usize>>>::Output;
impl<'a> Div<f64> for &'a f64 type Output = <f64 as Div<f64>>::Output;
impl<'a> Div<Wrapping<u16>> for &'a Wrapping<u16> type Output = <Wrapping<u16> as Div<Wrapping<u16>>>::Output;
impl<'a> Div<Wrapping<u64>> for &'a Wrapping<u64> type Output = <Wrapping<u64> as Div<Wrapping<u64>>>::Output;
impl<'a, 'b> Div<&'a u8> for &'b u8 type Output = <u8 as Div<u8>>::Output;
impl Div<i8> for i8 type Output = i8;
impl<'a> Div<Wrapping<i128>> for &'a Wrapping<i128> type Output = <Wrapping<i128> as Div<Wrapping<i128>>>::Output;
impl<'a> Div<usize> for &'a usize type Output = <usize as Div<usize>>::Output;
impl<'a> Div<u64> for &'a u64 type Output = <u64 as Div<u64>>::Output;
impl<'a, 'b> Div<&'a i16> for &'b i16 type Output = <i16 as Div<i16>>::Output;
impl<'a, 'b> Div<&'a u32> for &'b u32 type Output = <u32 as Div<u32>>::Output;
impl Div<u8> for u8 type Output = u8;
impl<'a> Div<&'a Wrapping<i64>> for Wrapping<i64> type Output = <Wrapping<i64> as Div<Wrapping<i64>>>::Output;
impl Div<Wrapping<u16>> for Wrapping<u16> type Output = Wrapping<u16>;
impl<'a, 'b> Div<&'a Wrapping<i16>> for &'b Wrapping<i16> type Output = <Wrapping<i16> as Div<Wrapping<i16>>>::Output;
impl Div<f32> for f32 type Output = f32;
impl<'a> Div<&'a i8> for i8 type Output = <i8 as Div<i8>>::Output;
impl<'a> Div<Wrapping<i16>> for &'a Wrapping<i16> type Output = <Wrapping<i16> as Div<Wrapping<i16>>>::Output;
impl<'a, 'b> Div<&'a Wrapping<u16>> for &'b Wrapping<u16> type Output = <Wrapping<u16> as Div<Wrapping<u16>>>::Output;
impl<'a> Div<Wrapping<u32>> for &'a Wrapping<u32> type Output = <Wrapping<u32> as Div<Wrapping<u32>>>::Output;
impl<'a, 'b> Div<&'a Wrapping<i8>> for &'b Wrapping<i8> type Output = <Wrapping<i8> as Div<Wrapping<i8>>>::Output;
impl Div<i128> for i128 type Output = i128;
impl<'a, 'b> Div<&'a Wrapping<usize>> for &'b Wrapping<usize> type Output = <Wrapping<usize> as Div<Wrapping<usize>>>::Output;
impl<'a> Div<&'a Wrapping<u128>> for Wrapping<u128> type Output = <Wrapping<u128> as Div<Wrapping<u128>>>::Output;
impl<'a, 'b> Div<&'a i64> for &'b i64 type Output = <i64 as Div<i64>>::Output;
impl<'a, 'b> Div<&'a isize> for &'b isize type Output = <isize as Div<isize>>::Output;
impl<'a> Div<Wrapping<isize>> for &'a Wrapping<isize> type Output = <Wrapping<isize> as Div<Wrapping<isize>>>::Output;
impl<'a, 'b> Div<&'a f32> for &'b f32 type Output = <f32 as Div<f32>>::Output;
impl Div<Wrapping<usize>> for Wrapping<usize> type Output = Wrapping<usize>;
impl<'a> Div<Wrapping<i8>> for &'a Wrapping<i8> type Output = <Wrapping<i8> as Div<Wrapping<i8>>>::Output;
impl<'a> Div<Wrapping<u128>> for &'a Wrapping<u128> type Output = <Wrapping<u128> as Div<Wrapping<u128>>>::Output;
impl Div<u32> for u32 type Output = u32;
impl<'a> Div<&'a usize> for usize type Output = <usize as Div<usize>>::Output;
impl Div<f64> for f64 type Output = f64;
impl<'a> Div<&'a u64> for u64 type Output = <u64 as Div<u64>>::Output;
impl<'a> Div<u128> for &'a u128 type Output = <u128 as Div<u128>>::Output;
impl<'a> Div<&'a Wrapping<i16>> for Wrapping<i16> type Output = <Wrapping<i16> as Div<Wrapping<i16>>>::Output;
impl Div<i64> for i64 type Output = i64;
impl Div<u128> for u128 type Output = u128;
impl Div<Wrapping<u64>> for Wrapping<u64> type Output = Wrapping<u64>;
impl Div<Wrapping<i16>> for Wrapping<i16> type Output = Wrapping<i16>;
impl Div<Wrapping<i128>> for Wrapping<i128> type Output = Wrapping<i128>;
impl<'a> Div<i64> for &'a i64 type Output = <i64 as Div<i64>>::Output;
impl<'a, 'b> Div<&'a i8> for &'b i8 type Output = <i8 as Div<i8>>::Output;
impl<'a> Div<&'a i64> for i64 type Output = <i64 as Div<i64>>::Output;
impl<'a, 'b> Div<&'a i128> for &'b i128 type Output = <i128 as Div<i128>>::Output;
impl<'a> Div<&'a Wrapping<u8>> for Wrapping<u8> type Output = <Wrapping<u8> as Div<Wrapping<u8>>>::Output;
impl<'a> Div<Wrapping<i64>> for &'a Wrapping<i64> type Output = <Wrapping<i64> as Div<Wrapping<i64>>>::Output;
impl<'a> Div<u16> for &'a u16 type Output = <u16 as Div<u16>>::Output;
impl<'a> Div<&'a u8> for u8 type Output = <u8 as Div<u8>>::Output;
impl<'a> Div<i16> for &'a i16 type Output = <i16 as Div<i16>>::Output;
impl<'a> Div<&'a Wrapping<i128>> for Wrapping<i128> type Output = <Wrapping<i128> as Div<Wrapping<i128>>>::Output;
impl<'a> Div<&'a Wrapping<i8>> for Wrapping<i8> type Output = <Wrapping<i8> as Div<Wrapping<i8>>>::Output;
impl<'a> Div<&'a Wrapping<u64>> for Wrapping<u64> type Output = <Wrapping<u64> as Div<Wrapping<u64>>>::Output;
impl<'a> Div<i32> for &'a i32 type Output = <i32 as Div<i32>>::Output;
impl<'a, 'b> Div<&'a u64> for &'b u64 type Output = <u64 as Div<u64>>::Output;
impl<'a> Div<Wrapping<u8>> for &'a Wrapping<u8> type Output = <Wrapping<u8> as Div<Wrapping<u8>>>::Output;
impl<'a, 'b> Div<&'a Wrapping<u128>> for &'b Wrapping<u128> type Output = <Wrapping<u128> as Div<Wrapping<u128>>>::Output;
impl<'a, 'b> Div<&'a Wrapping<u32>> for &'b Wrapping<u32> type Output = <Wrapping<u32> as Div<Wrapping<u32>>>::Output;
impl<'a> Div<&'a Wrapping<i32>> for Wrapping<i32> type Output = <Wrapping<i32> as Div<Wrapping<i32>>>::Output;
impl<'a> Div<&'a u32> for u32 type Output = <u32 as Div<u32>>::Output;
impl<'a> Div<&'a i128> for i128 type Output = <i128 as Div<i128>>::Output;
impl<'a, 'b> Div<&'a Wrapping<isize>> for &'b Wrapping<isize> type Output = <Wrapping<isize> as Div<Wrapping<isize>>>::Output;
impl<'a> Div<&'a u16> for u16 type Output = <u16 as Div<u16>>::Output;
impl Div<i32> for i32 type Output = i32;
impl<'a> Div<i128> for &'a i128 type Output = <i128 as Div<i128>>::Output;
impl<'a> Div<&'a isize> for isize type Output = <isize as Div<isize>>::Output;
impl<'a, 'b> Div<&'a u16> for &'b u16 type Output = <u16 as Div<u16>>::Output;
impl<'a> Div<&'a u128> for u128 type Output = <u128 as Div<u128>>::Output;
impl Div<u64> for u64 type Output = u64;
impl Div<Wrapping<i32>> for Wrapping<i32> type Output = Wrapping<i32>;
impl<'a> Div<&'a i32> for i32 type Output = <i32 as Div<i32>>::Output;
impl<'a> Div<&'a Wrapping<isize>> for Wrapping<isize> type Output = <Wrapping<isize> as Div<Wrapping<isize>>>::Output;
impl<'a, 'b> Div<&'a Wrapping<i32>> for &'b Wrapping<i32> type Output = <Wrapping<i32> as Div<Wrapping<i32>>>::Output;
impl<'a> Div<&'a Wrapping<u32>> for Wrapping<u32> type Output = <Wrapping<u32> as Div<Wrapping<u32>>>::Output;
impl<'a, 'b> Div<&'a i32> for &'b i32 type Output = <i32 as Div<i32>>::Output;
impl<'a> Div<&'a i16> for i16 type Output = <i16 as Div<i16>>::Output;
impl Div<isize> for isize type Output = isize;
impl Div<usize> for usize type Output = usize;
impl Div<Wrapping<isize>> for Wrapping<isize> type Output = Wrapping<isize>;
impl<'a> Div<isize> for &'a isize type Output = <isize as Div<isize>>::Output;
impl<'a> Div<u8> for &'a u8 type Output = <u8 as Div<u8>>::Output;
impl<'a> Div<u32> for &'a u32 type Output = <u32 as Div<u32>>::Output;
impl<'a, 'b> Div<&'a Wrapping<i128>> for &'b Wrapping<i128> type Output = <Wrapping<i128> as Div<Wrapping<i128>>>::Output;
impl Div<Wrapping<u8>> for Wrapping<u8> type Output = Wrapping<u8>;
impl<'a, 'b> Div<&'a f64> for &'b f64 type Output = <f64 as Div<f64>>::Output;
impl<'a> Div<&'a f32> for f32 type Output = <f32 as Div<f32>>::Output;
impl Div<u16> for u16 type Output = u16;
impl<'a> Div<&'a Wrapping<u16>> for Wrapping<u16> type Output = <Wrapping<u16> as Div<Wrapping<u16>>>::Output;
impl<'a, 'b> Div<&'a usize> for &'b usize type Output = <usize as Div<usize>>::Output;
impl<'a, 'b> Div<&'a u128> for &'b u128 type Output = <u128 as Div<u128>>::Output;
impl Div<Wrapping<u128>> for Wrapping<u128> type Output = Wrapping<u128>;
impl Div<Wrapping<i8>> for Wrapping<i8> type Output = Wrapping<i8>;
impl Div<i16> for i16 type Output = i16;
impl<'a> Div<&'a Wrapping<usize>> for Wrapping<usize> type Output = <Wrapping<usize> as Div<Wrapping<usize>>>::Output;
impl<'a> Div<Wrapping<i32>> for &'a Wrapping<i32> type Output = <Wrapping<i32> as Div<Wrapping<i32>>>::Output;
impl<'a> Div<i8> for &'a i8 type Output = <i8 as Div<i8>>::Output;
impl Div<Wrapping<i64>> for Wrapping<i64> type Output = Wrapping<i64>;
impl Div<Wrapping<u32>> for Wrapping<u32> type Output = Wrapping<u32>;
impl<'a, 'b> Div<&'a Wrapping<i64>> for &'b Wrapping<i64> type Output = <Wrapping<i64> as Div<Wrapping<i64>>>::Output;
impl<'a> Div<&'a f64> for f64 type Output = <f64 as Div<f64>>::Output;
impl<'a, 'b> Div<&'a Wrapping<u64>> for &'b Wrapping<u64> type Output = <Wrapping<u64> as Div<Wrapping<u64>>>::Output;
impl Div<u32> for Duration type Output = Duration;
© 2010 The Rust Project Developers
Licensed under the Apache License, Version 2.0 or the MIT license, at your option.
https://doc.rust-lang.org/std/ops/trait.Div.html