pub struct SyncSender<T> { /* fields omitted */ }
The sending-half of Rust's synchronous sync_channel
type.
Messages can be sent through this channel with send
or try_send
.
send
will block if there is no space in the internal buffer.
use std::sync::mpsc::sync_channel; use std::thread; // Create a sync_channel with buffer size 2 let (sync_sender, receiver) = sync_channel(2); let sync_sender2 = sync_sender.clone(); // First thread owns sync_sender thread::spawn(move || { sync_sender.send(1).unwrap(); sync_sender.send(2).unwrap(); }); // Second thread owns sync_sender2 thread::spawn(move || { sync_sender2.send(3).unwrap(); // thread will now block since the buffer is full println!("Thread unblocked!"); }); let mut msg; msg = receiver.recv().unwrap(); println!("message {} received", msg); // "Thread unblocked!" will be printed now msg = receiver.recv().unwrap(); println!("message {} received", msg); msg = receiver.recv().unwrap(); println!("message {} received", msg);
impl<T> SyncSender<T>
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pub fn send(&self, t: T) -> Result<(), SendError<T>>
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Sends a value on this synchronous channel.
This function will block until space in the internal buffer becomes available or a receiver is available to hand off the message to.
Note that a successful send does not guarantee that the receiver will ever see the data if there is a buffer on this channel. Items may be enqueued in the internal buffer for the receiver to receive at a later time. If the buffer size is 0, however, the channel becomes a rendezvous channel and it guarantees that the receiver has indeed received the data if this function returns success.
This function will never panic, but it may return Err
if the Receiver
has disconnected and is no longer able to receive information.
use std::sync::mpsc::sync_channel; use std::thread; // Create a rendezvous sync_channel with buffer size 0 let (sync_sender, receiver) = sync_channel(0); thread::spawn(move || { println!("sending message..."); sync_sender.send(1).unwrap(); // Thread is now blocked until the message is received println!("...message received!"); }); let msg = receiver.recv().unwrap(); assert_eq!(1, msg);
pub fn try_send(&self, t: T) -> Result<(), TrySendError<T>>
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Attempts to send a value on this channel without blocking.
This method differs from send
by returning immediately if the channel's buffer is full or no receiver is waiting to acquire some data. Compared with send
, this function has two failure cases instead of one (one for disconnection, one for a full buffer).
See send
for notes about guarantees of whether the receiver has received the data or not if this function is successful.
use std::sync::mpsc::sync_channel; use std::thread; // Create a sync_channel with buffer size 1 let (sync_sender, receiver) = sync_channel(1); let sync_sender2 = sync_sender.clone(); // First thread owns sync_sender thread::spawn(move || { sync_sender.send(1).unwrap(); sync_sender.send(2).unwrap(); // Thread blocked }); // Second thread owns sync_sender2 thread::spawn(move || { // This will return an error and send // no message if the buffer is full sync_sender2.try_send(3).is_err(); }); let mut msg; msg = receiver.recv().unwrap(); println!("message {} received", msg); msg = receiver.recv().unwrap(); println!("message {} received", msg); // Third message may have never been sent match receiver.try_recv() { Ok(msg) => println!("message {} received", msg), Err(_) => println!("the third message was never sent"), }
impl<T: Send> Send for SyncSender<T>
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impl<T> Clone for SyncSender<T>
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fn clone(&self) -> SyncSender<T>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<T> Drop for SyncSender<T>
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fn drop(&mut self)
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Executes the destructor for this type. Read more
impl<T> Debug for SyncSender<T>
fn fmt(&self, f: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
© 2010 The Rust Project Developers
Licensed under the Apache License, Version 2.0 or the MIT license, at your option.
https://doc.rust-lang.org/std/sync/mpsc/struct.SyncSender.html