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CanvasRenderingContext2D.save

The CanvasRenderingContext2D.save() method of the Canvas 2D API saves the entire state of the canvas by pushing the current state onto a stack.

Syntax

void ctx.save();

Drawing state

The drawing state that gets saved onto a stack consists of:

Examples

Using the save method

This is just a simple code snippet which uses the save method to save the default state, so that you are able to draw a rect with the default settings later.

HTML

<canvas id="canvas"></canvas>

JavaScript

var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');

ctx.save(); // save the default state

ctx.fillStyle = 'green';
ctx.fillRect(10, 10, 100, 100);

ctx.restore(); // restore to the default state
ctx.fillRect(150, 75, 100, 100);

Edit the code below and see your changes update live in the canvas:

Playable code
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
  <input id="edit" type="button" value="Edit" />
  <input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code">
ctx.save();
ctx.fillStyle = "green";
ctx.fillRect(10, 10, 100, 100);
ctx.restore();
ctx.fillRect(150, 75, 100, 100);</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;

function drawCanvas() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  eval(textarea.value);
}

reset.addEventListener("click", function() {
  textarea.value = code;
  drawCanvas();
});

edit.addEventListener("click", function() {
  textarea.focus();
})

textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);

Specifications

Browser compatibility

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari
Basic support (Yes) (Yes) (Yes) (Yes) (Yes) (Yes)
Feature Android Chrome for Android Edge Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support (Yes) (Yes) (Yes) (Yes) (Yes) (Yes) (Yes)

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/save