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WebGL2RenderingContext.bindSampler

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The WebGL2RenderingContext.bindSampler() method of the WebGL 2 API binds a passed WebGLSampler object to the texture unit at the passed index.

Syntax

void gl.bindSampler(unit, sampler);

Parameters

unit
A GLuint specifying the index of the texture unit to which to bind the sampler to.
sampler
A WebGLSampler object to bind.

Return value

None.

Examples

var sampler = gl.createSampler(); 
gl.bindSampler(0, sampler);

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'bindSampler' in that specification.
Editor's Draft Initial definition.
OpenGL ES 3.0
The definition of 'glBindSampler' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 56 No 51 No 43 No
Feature Android webview Chrome for Android Edge mobile Firefox for Android IE mobile Opera Android iOS Safari
Basic support 58 58 No 51 No 43 No

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindSampler